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Advanced [show]


Maynild Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She typically wears violet cloth garments or leather armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her chestnut hair up in a very large beehive style do. She has several tiny amber earrings on each ear.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Energy wise she seems alert and responsive.

History: Born in a small village she learned the ways of the warrior from her father. From her teen years she was always beautiful and desirable, so people have always doted on her. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure.

Ideals: Fighting, Professionalism. Bonds: Attractive, Rich. Occupation: Bounty Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Maynild Amakiir, Female Half-Elf Adept 2
Medium (4'8") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 10 (+0)12 (+1)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Auran, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 9000 cp. 2 Thunderstones.


Social Check DCs


Ellywick Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She wears professional attire. Her skin is fair and her fingers are delicate and long. Her golden hair is lengthy and is close to two feet long. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She also has developed a complete distrust of the Marshal profession.

History: Born to a pair of adventurers, Ellywick grew up listening to her mother's many stories. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ellywick took refuge in the large cave and found the beat up scythe and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Disciplined. Bonds: Attractive, Job, Adventurer, Nature. Occupation: Dilettante

Voice: Scottish accent

Attributes [hide]

Ellywick Nackle, Female Gnome Paladin 3
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Athletics +0, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Robert Royston, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair, while still mostly chestnut, has prominent grey streaks. His gray eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To end his boredom.

Ideals: Opinionated. Flaws: Insane, Mundane. Occupation: Dilettante

Voice: Speaks through clenched teeth

Attributes [hide]

Robert Royston, Male Human Fighter 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Athletics +4, History +4
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 800 sp. 1 Banded mail.


Social Check DCs


Jheri Gygazzylyshrift, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is very fat, and dresses like a well dressed Navigator does. Her black crest is unkempt and raggedy. Her eyes are gold and catlike.

Personality: She likes to make people angry or surprised. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Jheri was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She's also a talented Armorer, but doesn't like to broadcast it.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Ugly, Antagonistic, Secretive. Bonds: Job, Poor. Occupation: Navigator

Voice: Sore throat, cough

Attributes [hide]

Jheri Gygazzylyshrift, Female Dragonborn Barbarian 2
Medium (6'6") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +5

Possessions: 2000 sp.


Social Check DCs


William Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His white hair is still thick. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: William was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. His childhood dream was to be a Barkeep, but he was a colossal failure. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern

Ideals: Impeccable. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

William Mundy, Male Half-Elf Cleric 2
Medium (5'6") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 70 pp.


Social Check DCs

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