Wrenn Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He very much looks the part of a Engraver. His long blonde hair reaches down to his waist. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wrenn is combative with any and all who dare try his patience in the slightest.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wrenn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wrenn. He now owns his own business.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice. Bonds: Job, Attractive, Military, Criminal record. Occupation: Engraver
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: Just what you see.
Norman Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He wears a Stetson hat to hide his balding. He has blue eyes and a violet hat with a white feather.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy and tries to find solutions quickly.
History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his brother; and to reunite with his absent mother
Flaws: Terse, Lazy. Bonds: Nature, Family. Occupation: Apothecary
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 230 gp. 1 Masterwork Light wooden shield.
Orla Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears baggy tan pantaloons and a brown scarf. Her hair is cut close to her head. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Orla was born in the west. At a young age she loved to build and create. Her mother took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC.
Ideals: Joker, Persistence. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Weaver
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Climber’s kit.
Two Llamas Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. He sports a flattop fur cut. His eyes are yellow.
Personality: He likes to make people angry or surprised. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was always very intelligent and has formed a secret society of specialists.
Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc
Flaws: Antagonistic, Secretive. Bonds: Rich, Criminal record, Family. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1800 sp. 1 Masterwork Thieves’ tools.
Vrondiss Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is bristling with hidden weapons, mostly longswords and shortspears. He wears a feathered hat to cover his moderate length gold crest. He has a tattooed face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a Knight, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vrondiss grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vrondiss. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: A rival would like him out of the picture.
Flaws: Terse. Bonds: Attractive, Criminal record, Family, Poor. Occupation: Servant
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1400 sp.
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