Gilkass Caavylteradyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light black in addition to tight pants. She is physically well-built. She has wavy blue crest. Her gold eyes dart from person to person.
Personality: Gilkass is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She would rather hide behind her crafts than deal with other people.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She worked as a nervous Sailor and found it very stressful. She has set out to sabotage the competition.
Motivation: She feels kind of lost in life; and wants to open a new tavern
Ideals: Extrovert, Artistic. Flaws: Shy, Disease, Depressed. Bonds: Job. Occupation: Sailor
Voice: American accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Mastema Anger, Female Tiefling [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and she perpetually has her halberd ready. Her dark red hair is thinning but still full. She has silver eyes and a black hat with a yellow feather.
Personality: She is extraordinarily eccentric. She is used to getting what she wants. In part because she is a meticulous planner.
History: Sold as a small child to a brothel owner, Mastema was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an apprentice working in her mother's forge. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mastema fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a rivalry with the Church that dominates her actions; and sabotage a competitor
Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Mentor, Job, Religious. Occupation: Barrister
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'10") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp.
Nelkin Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses well, wearing red shirts, loose pants, and blazers most of the time. His long blonde hair is drawn into a two foot long braid. His eyes are likewise gray. His teeth are white and perfect.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nelkin is combative with any and all who dare try his patience in the slightest.
History: A powerful slaver made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants revenge against giants; and a strong sense of loyalty to half-orc people
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Poor, Mentor. Occupation: Laborer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp.
Shautha Van Es, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She wears her golden hair down. Her eyes, though not visible through her cowl, are hazel.
Personality: She is extraordinarily eccentric. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: A deep hatred of orcs; and revenge
Ideals: Extrovert. Flaws: Insane. Bonds: Rich, Job, Enemies. Occupation: Miller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Orc, Terran, Undercommon, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee.
Heather Blakely, Female Human [Permalink]
Personal [hide]
Description: This woman wears tight fighting clothing, which leaves very little to the imagination. She has a penchant for wearing a ring with an oversized ruby on her right hand. Her hair is cut close to her head. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Eccentric and domineering, Heather will drive conversation. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Dyer arts, while her mother instructed her in etiquette, music and courtly manner. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heather fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Fighting, Extrovert. Flaws: Insane, Impulsive. Bonds: Rich. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 700 sp.
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