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Advanced [show]


Quick Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His cinnamon fur is unkempt and raggedy. His eyes are green and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful wizard made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the north.

Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Shipwright

Voice: Hollow voice

Attributes [hide]

Quick Prim Posies, Male Tabaxi Adept 2
Medium (6'4") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)10 (+0) 18 (+4)15 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 390 gp.


Social Check DCs


Gerard Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing the road beaten gear of a warrior. His chestnut hair is braided into rings. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved out south to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Brewer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Netyoive, Male Half-Elf Rogue 1
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Arumawann Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a dagger on it. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are amber.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.

History: Born in the south his family was never financially stable. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Pacifist. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Arumawann Folkor, Male Gnome Warrior 3
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 15
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Deception +5, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 80 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Pirithin Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. His brown hair, when down, is lengthy. His eyes are violet and he is always smoking a pipe.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a Healer, his mother struggled to pay the bills. Pirithin was born on a far northern forest where he grew up under the tutelage of his mother, an expert Detective. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Bonds: Nature, Poor, Immigrant. Occupation: Detective

Voice: Creaky witch voice

Attributes [hide]

Pirithin Swiftwhistle, Male Halfling Warrior 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 40 pp.


Social Check DCs


Delg Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His blonde hair is braided into rings. He is baby faced.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can't help but pocket interesting objects he comes across

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Delg took refuge in the large cave and found the beat up crossbow and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Nature. Occupation: Apothecary

Voice: Laughs frequently while speaking

Attributes [hide]

Delg Battlehammer, Male Dwarf Bard 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 19 (+4)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 200 sp. Red garnet (80 gp). 1 Banded mail.


Social Check DCs

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