Theriatis Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his chestnut hair up in a very large beehive style do. His eyes are blue.
Personality: Eccentric and domineering, Theriatis will drive conversation. A true patriot, Theriatis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a white middle class family as the only child. He worked as a nervous Spice Merchant and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Ideals: Athletic, Extrovert. Flaws: Mundane. Bonds: Military, Job. Occupation: Spice Merchant
Voice: Raspy
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 17000 cp. Black star sapphire (600 gp). Eye agate (4 gp). 1 Masterwork Common Ranged Weapon.
Adrex Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His long copper crest is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: Adrex hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. Adrex enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a mountains tribe. He was taken as a slave by a traveling circus and forced to perform He has never given up on his writing dream.
Motivation: Seeks redemption; and a rival would like him out of the picture
Ideals: Artistic. Flaws: Hedonist. Bonds: Nature, Slave, Criminal record. Occupation: Knight
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Breena Gummen, Female Gnome [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She is portly but not overly obese. Her white hair is lengthy and is close to two feet long. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Barkeep, who enjoyed hunting, Breena was taken on many hunting expeditions. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down; and she is not mentally stable, and does not behave rationally
Flaws: Mundane, Impulsive, Insane. Bonds: Attractive, Nature. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. 1 Masterwork Uncommon Weapon.
Tod Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. His hair is brown and curly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Armorer mother left him crippled. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Wants to open a new tavern.
Flaws: Racist, Disease. Bonds: Attractive, Job, Mentor. Occupation: Marshal
Voice: Soft and melodious
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp.
Roland Spaulding, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. He has a small bristly mustache and wavy red hair. His eyes are brown and catlike.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He got into the Glassblower business at a young age. Roland was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Glassblower. He struck the Glassblower job and began his own company from there.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and he is content
Ideals: Justice. Flaws: Mundane. Bonds: Enemies, Job, Immigrant. Occupation: Glassblower
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
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