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NPC Generator

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Advanced [show]


Bolhild Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She has a large brown mantle and cape that has been intricately interwoven into her tan robe. Her black hair is knotted and matted. She wears a mask on her face.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the north to a Ruler, Bolhild learned a great deal about her father's area of expertise. From her teen years she was always beautiful and desirable, so people have always doted on her. She inherited the family business which she has now maintained for 9 years.

Motivation: To pay off her debts; and she has money and likes to spend it

Bonds: Job, Rich, Attractive, Debt. Occupation: Ruler

Voice: Mousy voice

Attributes [hide]

Bolhild Lutgehr, Female Dwarf Bard 2
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 4000 cp. 1 Average lock.


Social Check DCs


Olrok Ryley, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears dark leathers with embroidery. His hair, while still mostly red, has prominent grey streaks. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in a small forest village. Olrok was born on a far western forest where he grew up under the tutelage of his father, an expert Mortician. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and he feels kind of lost in life

Ideals: Logical. Flaws: Disease. Bonds: Nature, Immigrant. Occupation: Mortician

Voice: Timid voice

Attributes [hide]

Olrok Ryley, Male Half-Orc Rogue 1
Medium (6'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +6, Investigation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anastrianna Othronus, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a fancy tan dress. Her brown hair is knotted and matted. She wears round tiny glasses practically rammed into her face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a font of random trivia from the lore and stories she has discovered

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and she wants revenge against goblins

Ideals: Athletic, Gifted, Logical. Bonds: Attractive, Military, Enemies. Occupation: Farmer

Voice: Pirate accent

Attributes [hide]

Anastrianna Othronus, Female Elf Adept 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)15 (+2) 14 (+2)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hadarai Lathalas, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears blue cloth garments or leather armor. His red hair is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Hadarai is depressed about a lot of things. He tends to be a nihilist. He is an amazing painter.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life.

Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Poor. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Hadarai Lathalas, Male Elf Monk 2
Medium (5'4") Elf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)15 (+2) 16 (+3)10 (+0)
Skills Insight +5, Nature +4
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1 Masterwork Thieves’ tools.


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. Beneath his clothing is a huge mess of scar tissue. His white fur is knotted and matted. This copper eyed westerner is not easily forgotten.

Personality: He is fixated on the number 97. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the west, but his parents moved at a very young age to the south. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the west, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear

Flaws: Insane, Fearful. Bonds: Slave, Immigrant. Occupation: Glassblower

Voice: Speaks through clenched teeth

Attributes [hide]

Three In the Wind, Male Tabaxi Adept 1
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 18 (+4)13 (+1)
Skills Athletics +3, Religion +1
Senses Passive Perception 14
Languages
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 3000 cp.


Social Check DCs

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