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Advanced [show]


Findex Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears green cloth garments or leather armor. She keeps her brass crest in a flapper bob. She has gold eyes.

Personality: Her tongue was cut out and she uses sign language. She is an amazing painter.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Findex reached her early adolescence her Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Military, Job. Occupation: Tailor

Voice: Speaks with back of mouth

Attributes [hide]

Findex Yarjerit, Female Dragonborn Fighter 2
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 13 (+1)16 (+3) 15 (+2)12 (+1)
Skills Religion +5, Stealth +2
Senses Passive Perception 12
Languages Common, Terran, Sylvan, Gnoll
Attacks Melee +7 / 1d6+5, Ranged +2 / 1d6+0, Grapple +5

Possessions: 100 gp.


Social Check DCs


Aramil Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of falchions on his belt, each one with a opal on the hilt. His head has been shaved. His eyes are green and beady.

Personality: Abrasive and pushy, he has a hard time making friends. Energy wise he seems alert and responsive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Aramil has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Baker

Voice: Mumbles to self between sentences

Attributes [hide]

Aramil Ilphelkiir, Male Elf Warlock 2
Medium (4'10") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 110 gp.


Social Check DCs


Roge Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He wears a broad hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. As long as the job gets done he does not care how it got done.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Mercenary, but he was a colossal failure. He has worked as a Blacksmith like his father before him.

Motivation: To end his boredom; and sabotage a competitor

Ideals: Professionalism. Flaws: Mundane, Addict. Bonds: Job. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Roge Underfoot, Male Halfling Rogue 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)14 (+2) 15 (+2)15 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Elizabeth Dudley, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair, while still mostly white, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Elizabeth was born with her father's beautiful face. Her childhood dream was to be a Scribe, but she was a colossal failure. She has achieved small success as a Body Guard.

Motivation: Several ex partners dislike her way of doing things and want revenge; and expand her business

Ideals: Optimist. Flaws: Secretive. Bonds: Attractive, Job, Enemies. Occupation: Body Guard

Voice: Sleepy voice

Attributes [hide]

Elizabeth Dudley, Female Human Warlock 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)16 (+3) 16 (+3)11 (+0)
Skills Athletics +1, History +5
Senses Passive Perception 13
Languages Common, Sylvan, Ignan, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 400 sp.


Social Check DCs


Cask In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He carries with him a set of flails on his belt, each one with a ruby on the hilt. He wears a deerstalker hat to cover his moderate length gray fur. His eyes are a pleasant copper.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Further he is a bit of a stoner and is frequently out of it.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cask took refuge in the large cave and found the beat up flail and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Nature, Rich. Occupation: Fletcher

Voice: Pronounces O like U

Attributes [hide]

Cask In the Morning, Male Tabaxi Wizard 1
Medium (6'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 10 (+0)16 (+3) 10 (+0)16 (+3)
Skills Animal Handling +2, Stealth +6
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 sp. Smoky quartz (30 gp). 1 Banded mail.


Social Check DCs

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