Foxilon Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears suspenders and red workpants. His shirt is brown, and he wears a heavy red leather apron most of the time. He wears his chestnut hair down. He is baby faced.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Foxilon hails from a village terrorized by brigands. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has a crush on the local Unemployed; and he's in love
Ideals: Gifted. Bonds: Attractive, Adventurer, Enemies, Has a crush. Occupation: Slave Trader
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 3000 cp. Red spinel (90 gp).
Quarethon Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull yellow iron scale mail. He has a moderate pudge and is not very fit. He has styled his bronze crest well, parting it to the left. He has gold eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised by priests from a young age. His childhood dream was to be a Armorer, but he was a colossal failure. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg
Flaws: Secretive, Mundane. Bonds: Job, Religious, Mentor. Occupation: Banker
Voice: Irish accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 200 gp. 1 Chain shirt.
Carlin Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'1" and wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed whip, just in case. Her left leg appears badly burned and disfigured. With bright golden hair. Her amber eyes peer out from beneath her top tan hat.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cook work with an outfit from a few towns over. Cook work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Cook job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new cook responsibilities is difficult
Flaws: Shy, Disease, Insomniac. Bonds: Job. Occupation: Cook
Voice: Australian accent
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1600 sp. 1 Chain shirt. 1 Darkwood Shield.
Fenriz Bright, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man dresses well, typically a more casual-formal manner. His hair is red and curly. His silver eyes have a joyful gleam in them most of the time.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a necromancer, Fenriz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Fenriz took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fenriz fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Gifted, Fighting. Bonds: Attractive, Mentor. Occupation: Carpenter
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 200 sp. Lapis lazuli (10 gp).
Boddynock Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: 3'7" and muscular, this western man likes to wear blue tank tops with brown pants. He has a small bristly mustache and wavy blonde hair. His eyes are brown and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Boddynock and his spouse have recently divorced.
Motivation: Marry his sister to traveling adventurers; and doesn't want to be a mercenary and was forced into it by his family
Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Mercenary
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 20 (+5) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!