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Advanced [show]


Chad Churchill, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. His hair is silver and curly. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Stableman for hire.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult.

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Job, In love, Religious. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Chad Churchill, Male Human Aristocrat 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp. An abacus with copper, silver and gold markers (40 gp).


Social Check DCs


Three Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears brown trousers with green and blue striped suspenders. She wears various colorful collared shirts. She is muscular with a powerful set of arms. She sports a flattop fur cut. She is baby faced.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She takes great joy in being the best Barber in town.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her childhood dream was to be a Cartwright, but she was a colossal failure. She has never given up on her writing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect her home

Ideals: Gifted, Artistic, Fighting. Bonds: Guardian, Job. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Three Plume, Female Tabaxi Druid 1
Medium (5'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 sp.


Social Check DCs


Moon Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a fine chain shirt which she covers with pastel colored cloaks and clothing. Her yellow fur is drawn into a tight pony tail with a card scrunchie. Her fierce amber eyes like to dwell on things.

Personality: She has a massive crush on the younger sibling of the Fletcher who has hired her part-time. She is skeptical of what others tell her and is slow to trust.

History: Born in a small village she learned the ways of the warrior from her father. She was an apprentice working in her father's forge. She struck the Fletcher job and began her own company from there.

Motivation: She is terrified, and will act out of fear; and further expansion of business

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Has a crush, Job. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Moon Shoe, Female Tabaxi Ranger 2
Medium (5'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Deception +2, History +5
Senses Passive Perception 12
Languages Common, Orc, Celestial, Giant
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 sp.


Social Check DCs


Blossom Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a white top hat and white clothes. She keeps her brown hair in a flapper bob. Her gray unseeing eyes seem to look past you.

Personality: She loves telling others what to do and how they should feel about things. Further she is a bit of a stoner and is frequently out of it.

History: Blossom lived on a farm with her father, near the main road leading to a nearby town. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Due to her spouse's obsession with being a Map Maker they were divorced and she won custody of their son. She worked as a Engraver, and she later adopted a second son.

Motivation: She is a bit of a kleptomaniac; and marry her sister to traveling adventurers

Ideals: Opinionated. Flaws: Ugly, Disease, Addict. Bonds: Family, Criminal record. Occupation: Engraver

Voice: American accent

Attributes [hide]

Blossom Jamjar, Female Halfling Warrior 1
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)14 (+2) 15 (+2)13 (+1)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Jasmine Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears white leather gloves, a white jacket, and tight pants. Her silver hair is lengthy and is close to two feet long. Her amber eyes dart from person to person to random spaces in the air.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: From birth she was tutored by a cruel and relentless mentor. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Merchant and was forced into it by her family; and wants to work out more often

Ideals: Athletic. Flaws: Hedonist. Bonds: Nature, Mentor, Family. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Jasmine Goodbarrel, Female Halfling Ranger 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 16
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 16 (+3)12 (+1) 11 (+0)12 (+1)
Skills Persuasion +3, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 sp. Hematite (11 gp). 1 Masterwork Common Melee.


Social Check DCs

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