Dagger In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his warhammer. He has white fur. He wears a mask on his face.
Personality: Dagger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A powerful brothel owner made him what he is. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Extrovert, Impeccable. Bonds: Rich, Mentor. Occupation: Seamstress
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 20 gp.
Aerdeth Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'5" and is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. With a patchy golden beard and wild golden hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is overprotective of those who hire his services. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Aerdeth was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Herbalist. He has achieved small success as a Herbalist.
Motivation: Money/treasure; and to reunite with his absent mother
Ideals: Optimist. Bonds: Rich, Attractive, Guardian, Job, Family. Occupation: Herbalist
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp.
Grumbar Remington, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears a white collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His right hand appears badly burned and disfigured. His hair is greying and his face has many wrinkles. His fierce violet eyes like to dwell on things.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ploughman arts, while his mother instructed him in etiquette, music and courtly manner. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Wants to raise his children well.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Ploughman
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp.
Ronobe Strength, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is well dressed, but even with her fine clothing she looks run-down. She wears a Stetson hat to cover her moderate length black hair. She wears an eyepatch.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She receives visions of the future at random moments
History: Gifted from a young age, Ronobe studied abroad. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Junk Dealer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 800 sp. Rhodochrosite (6 gp). 1 Masterwork Common Melee.
Armara Doom, Female Tiefling [Permalink]
Personal [hide]
Description: She wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sickle, just in case. She carries a battered flail and tarnished sickle as well. Her long blue hair is drawn into a two foot long braid. Her fierce silver eyes like to dwell on things.
Personality: Her tongue was cut out and she uses sign language. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Her father raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Armara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Mentor, Nature. Occupation: Roofer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 9000 cp.
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