Caramip Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her auburn hair is cut short. She has brown eyes.
Personality: She is happy with her job as a Beggar. She turns her eye from what people do, preferring to live and let live. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Gifted from a young age, Caramip studied abroad. Over the years she perfected her riding and shooting skills. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Retire the richest woman in the east; and she desires power and/or immortality
Ideals: Gifted, Entrepeneur. Bonds: Job, Nature, Adventurer. Occupation: Beggar
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 34 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 18 (+4) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Infernal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Red spinel (60 gp). Bloodstone (40 gp). Lapis lazuli (11 gp). Golden yellow topaz (900 gp). 1 Half-Plate. 1 Breastplate.
Meriele Othronus, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her skin is fair and her fingers are delicate and long. Her hair is short and black. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She does not believe in violence as a means to an end. She is a dedicated Miller but believes her peers are too gung-ho.
History: She was born to a criminal king-pin and mafia family She dropped out of school before completing her studies. She has recently gotten a pet goose that steals things from people.
Motivation: She has decided she is irredeemable; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Pacifist, Logical. Bonds: Poor, Attractive, Criminal record. Occupation: Miller
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Banded mail.
Gormogord Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears just a red suit. His chestnut hair is cut short. He wears a mask on his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to fit into much smaller and tighter spaces than normal.
History: Gormogord was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted psionic powers by his dying brother.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Athletic, Joker, Gifted. Flaws: Fearful. Bonds: Poor. Occupation: Marshal
Voice: Dark and ominous
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Gnome, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 90 gp. Silver comb with moonstones (300 gp).
Ielenia Goltorah, Female Elf [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and is renowned for her bright tan dresses and hats. Her skin is also unnaturally pale. Her brown hair is cut short with large spiked bangs in the front. She wears a mask on her face.
Personality: Abrasive and pushy, she has a hard time making friends. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Born to a Knight, her father struggled to pay the bills. She was taken from her home at a very young age. She moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and she is currently in port desperately looking for someone to get her out
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor, Slave, Job. Occupation: Laborer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 22 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Druidic
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +6
Possessions: 250 gp. 1 Good lock.
Lavinia Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a custom-built plate barding that's adorned with white lining and desert motifs. Her white hair is knotted and matted. She wears round tiny glasses practically rammed into her face.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She has a habit of throwing herself into exceedingly dangerous situations.
History: She got into the Jeweler business at a young age. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She ran away from her former home and has been making her living as a Jeweler for the past few years.
Motivation: She is not mentally stable, and does not behave rationally; and she wants revenge against illithids
Ideals: Athletic. Flaws: Impulsive, Insane. Bonds: Enemies, Job. Occupation: Jeweler
Voice: Indian accent
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
