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NPC Generator

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Advanced [show]


Avelina Langdon, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a brown vest and prefers violet and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She sports brown long hair. Her eyes are violet and beady.

Personality: Prone to second guessing herself, she comes off as nervous. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the north her family was never financially stable. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Courier

Voice: Scandinavian accent

Attributes [hide]

Avelina Langdon, Female Human Barbarian 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)14 (+2) 15 (+2)17 (+3)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Thomas Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is dressed in earthy colors with a brown and white handkerchief worn on his right side. His auburn hair is slicked back into a classic pompadour. He has blue eyes and a brown hat with a white feather.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Optimist, Entrepeneur. Flaws: Selfish. Bonds: Adventurer. Occupation: Interpreter

Voice: Stutters

Attributes [hide]

Thomas Marleigh, Male Human Fighter 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)12 (+1) 8 (-1)12 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 110 gp.


Social Check DCs


Adelard Barton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dark leathers with embroidery. With a patchy black beard and wild black hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His martial abilities were realized during a raid on his village. After a long history of fighting, Adelard and his spouse have recently divorced.

Motivation: He is content; and to find somewhere to settle down

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Mentor. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

Adelard Barton, Male Human Adept 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 13 (+1)17 (+3)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 sp.


Social Check DCs


Ethereal In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a long, pastel cloak. She has dyed her greying cinnamon fur a little too much giving a sharp cinnamon color. She has a tattooed face.

Personality: Ethereal speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She pushes her goals aggressively. She is also a coward if confronted.

History: Born to a poor family in the city she treasured whatever gifts she got. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.

Motivation: Expand her business.

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Job. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Ethereal In the Wind, Female Tabaxi Cleric 1
Medium (4'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 13 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Sarah Dumph, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who dresses in collared shirts and wears a proper scarf over her head. Her hair is greying and her face has many wrinkles. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She made a point of taking high paying jobs and getting most of it up front. During her travels, Sarah and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Sarah discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Sarah fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Engraver

Voice: Rolls R's

Attributes [hide]

Sarah Dumph, Female Human Druid 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)16 (+3) 13 (+1)13 (+1)
Skills Investigation +5, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Halfling, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 500 sp. Chalcedony (20 gp). 1 Masterwork Common Melee.


Social Check DCs

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