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Advanced [show]


Fulbar Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and is pretty ugly. His hair is always cut to a buzz. His green eyes peer out from beneath his top white hat.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his father out around the business and became quite the natural. He became a Bather soon after.

Motivation: Sabotage a competitor; and balancing his hectic life and new bather responsibilities is difficult

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Bather

Voice: French accent

Attributes [hide]

Fulbar Tealeaf, Male Halfling Fighter 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Masterwork Artisan’s tools.


Social Check DCs


Zanna Pingun, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman dresses like a well dressed Adventurer does. Her moppish black hair is in a traditional bowl cut. She wears crescent spectacles with a black brim.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born in the east, but her parents moved at a very young age to the north. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Adventurer. She has set out to sabotage the competition.

Motivation: To be a Soapmaker again; and she has passion for adventuring and risk

Ideals: Entrepeneur, Fighting. Bonds: Job, Adventurer, Immigrant. Occupation: Adventurer

Voice: Boston accent

Attributes [hide]

Zanna Pingun, Female Gnome Ranger 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 90 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Erky Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male wears an entirely blue suit with black socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. His white hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His mother raised him in a mountain cabin. Cursed with unlife at a very young age, Erky has worked very hard to control his curse. During his travels, Erky and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Erky discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Erky fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Adventurer, Nature. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Erky Ironhide, Male Gnome Fighter 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 27 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 19 (+4)12 (+1) 12 (+1)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 400 gp. 1 Simple lock.


Social Check DCs


Peter Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a longbow on his belt. He has a slight overbite and is overall scrawny. His golden hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes have a joyful gleam in them most of the time.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Peter Beckwith, Male Human Adept 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)16 (+3) 10 (+0)18 (+4)
Skills Medicine +2, Persuasion +6
Senses Passive Perception 10
Languages Common, Elven, Auran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Edge Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'1" western man, he dresses well, typically a more casual-formal manner. His fur is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.

History: Born in the west to a Interpreter, Edge learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 3 years.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Interpreter

Voice: Low rumbling, strings words together

Attributes [hide]

Edge Paws, Male Tabaxi Commoner 1
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)15 (+2) 16 (+3)11 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 120 gp.


Social Check DCs

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