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Advanced [show]


Gunter Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. His chestnut hair is singed and shortened. He has amber eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gunter was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He became a Junk Dealer soon after.

Motivation: To be a Spy again; and wants to open a new tavern

Ideals: Justice, Philantrophist, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Junk Dealer

Voice: Soft and melodious

Attributes [hide]

Gunter Huckabee, Male Human Adept 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)16 (+3) 11 (+0)14 (+2)
Skills Arcana +5, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Terran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 20 gp.


Social Check DCs


Bagga Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many black ritualistic tattoos. He wears tight fitting clothing which further accentuates his frame. His brown hair is drawn into a tight pony tail with a rose scrunchie. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He has built up a small fortune and can afford his own way.

Motivation: Seeks redemption; and sabotage a competitor

Flaws: Impulsive. Bonds: Attractive, Job, Military, Rich, Criminal record. Occupation: Bowyer

Voice: Mousy voice

Attributes [hide]

Bagga Winthrop, Male Half-Orc Adept 2
Medium (5'4") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)13 (+1) 12 (+1)16 (+3)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 80 gp.


Social Check DCs


Windy In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a slight overbite and is overall scrawny. He keeps his lavender fur in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He cannot resist a sob story and will often dote over anyone who has one.

History: Windy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken from his home at a very young age. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Poor, Slave. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Windy In the Wind, Male Tabaxi Aristocrat 2
Medium (5'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 280 gp.


Social Check DCs


Eida Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears light armors faded through time and improper care. Her hair is red and curly. She wears large thick round spectacles.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom.

Flaws: Mundane, Fearful. Bonds: Attractive, Religious. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Eida Brightmoon, Female Halfling Aristocrat 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 11 (+0)12 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Krimmon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears long strands of jet and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered hand crossbow and tarnished hammer as well. His hair is always cut to a buzz. His blue unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Krimmon has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting. Flaws: Disease, Antagonistic, Forgetful. Bonds: Rich. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Krimmon Jamjar, Male Halfling Wizard 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 sp.


Social Check DCs

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