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NPC Generator

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Advanced [show]


Nurkara Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many blue ritualistic tattoos. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has slicked back auburn hair. She has gleaming, smiling brown eyes.

Personality: This woman loves dancing and to teach people dancing more than just about anything. Further she is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a wizard, Nurkara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A freak accident while working with her Gardener father left her crippled. She's since become an addict/alcoholic.

Motivation: Retire the richest woman in the west; and she is compelled to act according to her religious beliefs

Ideals: Entrepeneur, Artistic. Flaws: Addict, Disease. Bonds: Mentor. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Nurkara Steelfist, Female Dwarf Fighter 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 12 (+1)9 (-1)
Skills Insight +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Barclay, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy grey pantaloons and a red scarf. His chestnut hair is unkempt and raggedy. His amber unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Carpenter. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern; and he is wracked by social anxiety

Flaws: Ugly, Disease, Fearful. Bonds: Poor, Job. Occupation: Carpenter

Voice: Prounounces S like Z

Attributes [hide]

Anselm Barclay, Male Human Wizard 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +4, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 70 gp.


Social Check DCs


Nuthra Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a simple burlap shirt and baggy pants. She conceals her greataxe with her veritable burlap sack of a shirt. She keeps her long bronze crest kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: When she was but 7 years old her parents immigrated from the north. Nuthra was born on a far northern forest where she grew up under the tutelage of her mother, an expert Doctor. She left for the north, certain she would find work there.

Motivation: To prove her worth to the world.

Ideals: Athletic, Optimist. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Nuthra Daardendrian, Female Dragonborn Warlock 4
Medium (6'2") Dragonborn, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 28000 cp.


Social Check DCs


Oloric Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. His auburn hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A skeptical and narcissistic man, Oloric's first love is himself. His second love is also himself. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a Slave Trader, his father struggled to pay the bills. He worked as a nervous Navigator and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He wants to meet his childhood hero; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Insane. Bonds: Adventurer, Poor, Job. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Oloric Torunn, Male Dwarf Bard 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)13 (+1) 10 (+0)8 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: Just what you see.


Social Check DCs


Mara Cithreth, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears many layers of old clothing at all times. Her golden hair is singed and shortened. Her eyes are likewise violet.

Personality: Overbrimming with self-confidence, Mara isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She is a logical person and will generally grow upset if things defy logic and science.

History: Mara was born the youngest of three triplets. Her parents were killed by brigands in a raid when she was still a young child. The brigands captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by brigands. Mara was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: Doesn't want to be a Dyer and was forced into it by her family; and to unite with her sister

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Family, Enemies. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Mara Cithreth, Female Half-Elf Expert 1
Medium (5'4") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)11 (+0) 9 (-1)16 (+3)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs

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