Dynamic Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His beige fur is drawn into a tight pony tail with a card scrunchie. His fierce hazel eyes like to dwell on things.
Personality: Overbrimming with self-confidence, Dynamic isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born in a small village he learned the ways of the warrior from his mother. His mother was a mechanic, and taught him how to fix just about anything. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Fighting, Persistence. Bonds: Criminal record. Occupation: Seamstress
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 290 gp. 3 Acid flasks.
Mary Southey, Female Human [Permalink]
Personal [hide]
Description: She wears a brown armored body suit, with a simple grey line shooting up and back down. Her skin is fair and her fingers are delicate and long. Her brown hair is matted, messy, and big. She has a dull look in her brown eyes.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born in the north. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She left for the north, certain she would find work there.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day
Ideals: Opinionated. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Interpreter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 1000 cp. 1 Banded mail.
Akmen Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black costume with the symbols of strength on his torso. He wears his black hair down. His eyes, though not visible through his cowl, are gold.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Akmen is combative with any and all who dare try his patience in the slightest.
History: Akmen was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and revenge
Ideals: Joker, Justice. Bonds: Poor, Job, Enemies. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 50 pp.
Naill Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears rags and sports a simple walking cane. He has a hunchback. He has golden hair. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a mechanic, and taught him how to fix just about anything. He now spends his time doing works of charity.
Motivation: To prove his worth to the world; and an old rival family wants him found
Ideals: Philantrophist, Persistence. Flaws: Ugly, Impulsive, Disease. Bonds: Poor. Occupation: Dilettante
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Nedda Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a red costume with the symbols of the sun god on her torso. Her black hair is still thick. She wears crescent spectacles with a black brim.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a bit of a xeno-phobe, disliking non-Halflings.
History: Nedda was raised in a hard working conservative environment. Her family was turned out during the war. She and her family wandered west to less war torn lands. She struck the Brewer job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Racist, PTSD. Bonds: Job. Occupation: Brewer
Voice: Creaky witch voice
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. Black velvet mask with numerous citrines (40 gp).
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