Nissa Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'0" and wears a blue tunic with pastel highlights, and long violet pants that bunch up around her shoes. Her right leg appears badly burned and disfigured. Her red hair is well kept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: A skeptical and narcissistic woman, Nissa's first love is herself. Her second love is also herself. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Gnomes in the north were limited. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Wants her loneliness to end; and to settle down with her crush
Ideals: Impeccable. Bonds: Has a crush, Immigrant. Occupation: Barkeep
Voice: Excited and jittery
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Star rose quartz (30 gp).
Arannis Hanali, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a lot of dark rich colors, with gold accents and is in decent physical shape. His hair is long and white with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. His eyes are likewise violet.
Personality: Calm and collected, he is a well trained Sailor. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in the west his family was never financially stable. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found.
Bonds: Attractive, Job, Criminal record, Poor, Family. Occupation: Sailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Abyssal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 100 gp.
Aline Yaeldrin, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has moderate length auburn hair. Her face is covered beneath a completely black helmet.
Personality: She has always had a great fascination with Elven culture. She always tries to repair and not replace. It was this mentality that drove her into the Mortician business.
History: She got into the Mortician business at a young age. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Ideals: Persistence. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Mortician
Voice: American accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp.
Vilberg Home, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. His hair is auburn and curly. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He dislikes all the random violence that takes place in the north. He invites people to come help in his community garden.
History: Vilberg was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers; and to reunite with his absent mother
Ideals: Athletic, Pacifist, Philantrophist. Bonds: Attractive, Family. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 4000 cp.
Azgrom Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, white cloak. He sports a long white beard, and similarly colored long hair. He has gleaming, smiling blue eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Azgrom was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Azgrom took refuge in the old dungeon and found the beat up kukri and armor he uses now. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Passionate, Philantrophist. Bonds: Job, Nature. Occupation: Apothecary
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Aquan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Silver chalice with lapis lazuli gems (70 gp).
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