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Mozikth Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants, and he perpetually has his trident ready. His blue crest is unkempt and raggedy. His red eyes peer out from beneath his top green hat.

Personality: Mozikth wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Fighting, Disciplined, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Sellsword

Voice: Loud with bravado

Attributes [hide]

Mozikth Beryntolthropal, Male Dragonborn Warlock 2
Medium (6'2") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 300 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Colby, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His head has been shaved. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He comes from a rich eastern family. Ernest was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ernest decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He tends to his Painter job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Rich, Job. Occupation: Painter

Voice: Forgets to breathe while speaking

Attributes [hide]

Ernest Colby, Male Human Cleric 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)14 (+2) 10 (+0)8 (-1)
Skills Deception +1, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Amber (110 gp).


Social Check DCs


Azzakh Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He sports black clothing, slightly heavier than average wear. He wears his green crest down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Azzakh was raised in a hard working conservative environment. He found a children's book about a Dragonborn Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants revenge against illithids; and he is unsatisfied with his job

Bonds: Job, Adventurer, In love, Enemies. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Azzakh Beryntolthropal, Male Dragonborn Warlock 4
Medium (6'1") Dragonborn, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gorbundus Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'5". He wears an entirely black suit with yellow socks and a vest with buckled shoes, and his gloved hand is found clutching a trident. His blue crest, when down, is lengthy. He is baby faced.

Personality: He is overprotective of those who hire his services. He invites people to come help in his community garden.

History: The child of a Butcher, who enjoyed hunting, Gorbundus was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To clean up the streets; and he is greedy

Ideals: Philantrophist. Flaws: Mundane. Bonds: Guardian, Nature, Rich. Occupation: Cartwright

Voice: Smoker's lung

Attributes [hide]

Gorbundus Dhyrktelonis, Male Dragonborn Monk 1
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 200 sp.


Social Check DCs


Ootah Hale, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She carries with her a set of monstrous two handed axes on her belt, each one with a topaz on the hilt. Her blonde hair is kept up in a ponytail inside a Stetson hat. She has several tiny topaz earrings on each ear.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: A powerful brothel owner made her what she is. She found a children's book about a Half-Orc Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Bonds: Attractive, Rich, Adventurer, Mentor. Occupation: Butcher

Voice: Voice breaks

Attributes [hide]

Ootah Hale, Female Half-Orc Commoner 2
Medium (5'7") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)12 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 120 gp. Citrine (40 gp). Red spinel (50 gp).


Social Check DCs

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