Valanthe Bulsara, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who is typically in her Bellfounder uniform, she is not a threatening figure. Her feathered hat is riddled with cuts and holes. She wears crescent spectacles with a black brim.
Personality: Calm and collected, she is a well trained Bellfounder. She works hard and plays hard.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bellfounder arts, while her mother instructed her in etiquette, music and courtly manner. She moved out west to avoid the crime she committed. She ran away from her former home and has been making her living as a Bellfounder for the past few years.
Motivation: Sabotage a competitor; and she is a bit of a kleptomaniac
Flaws: Ugly, Hedonist. Bonds: Job, Rich, Criminal record. Occupation: Bellfounder
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leaf Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her red fur down. She wears a mask on her face.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: When she was but 4 years old her parents immigrated from the east. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has since lost track of the people in her past.
Motivation: She loathes her own lifestyle; and to unite with her brother
Flaws: Racist, Depressed. Bonds: Rich, In love, Immigrant, Family. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 11 (+0) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Loopmottin Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'1". She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and her gloved hand is found clutching a sai. Her white hair is drawn into a tight pony tail with a skull scrunchie. She has several tiny emerald earrings on each ear.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was taken from her home at a very young age. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To end her boredom; and she is content
Ideals: Justice, Fighting. Flaws: Mundane. Bonds: Rich, Nature, Slave. Occupation: Jeweler
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp. Brass mug with jade inlays (100 gp). Finely wrought small gold bracelet (10 gp).
Millicent Ryley, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she usually wears her brown robe and has her nunchaku always slung over her shoulder. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She has hazel eyes.
Personality: She hates Humans with a passion. As such she is filled with self loathing. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs.
Flaws: Racist, Fearful, Disease. Bonds: Attractive, Rich. Occupation: Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Everburning torch.
Zook Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tan armored body suit, with a simple green line shooting up and back down. His red hair is lengthy and is close to two feet long. His gray eyes have a joyful gleam in them most of the time.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He takes great joy in being the best Adventurer in town.
History: Zook hails from a village terrorized by illithids. In his 11th year, his parents were killed by a illithids raid, leaving Zook alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Adventurer for hire.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Adventurer
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 7000 cp. Freshwater pearl (12 gp). Amber (50 gp). Rose (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!