Susannah Rylan, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a grey tunic with green highlights, and long black pants that bunch up around her shoes. Her wide-brimmed hat is riddled with cuts and holes. She wears a mask on her face.
Personality: She is happy with her job as a Farmer. She turns her eye from what people do, preferring to live and let live. She is obsessed with her god.
History: She was raised by priests from a young age. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Farmer responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Farmer
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Verna Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 2'11" and very much looks the part of a Brewer. Her moppish blonde hair is in a traditional bowl cut. She has brown eyes and a white hat with a brown feather.
Personality: She is mildly Halfling supremacist, though she does not identify as such. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Verna took refuge in the large cave and found the beat up axe and armor she uses now. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job.
Flaws: Racist. Bonds: Job, Religious, Nature, Family. Occupation: Brewer
Voice: Low range voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp.
Krakhorn Sutherland, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fine chain shirt which he covers with black colored cloaks and clothing. He keeps his long red hair kept up in a rat tail. His brown eyes have a joyful gleam in them most of the time.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Krakhorn is combative with any and all who dare try his patience in the slightest.
History: The child of eastern immigrants he idolized his father. He found a children's book about a Half-Orc Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has passion for adventuring and risk
Ideals: Gifted, Justice. Bonds: Attractive, Immigrant, Adventurer. Occupation: Crown-heir
Voice: Hissing voice
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 100 gp.
Dagnal Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears bulky grey painted plate armor. She wears her hair in dreadlocks. Her green unseeing eyes seem to look past you.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a small toy that she constantly fidgets with.
History: Born to a Dyer, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got away from her former life and has fallen to alcoholism.
Motivation: She feels threatened by others; and wants her loneliness to end
Flaws: Ugly, Disease, Antagonistic, Addict. Bonds: Poor. Occupation: Carpenter
Voice: Whispers
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp. 1 Good lock.
Sweet Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears brown leather gloves, a brown jacket, and tight pants, he is not a threatening figure. He wears a broad hat to cover his moderate length lavender fur. He has a dull look in his amber eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. By chance he met his brother recently and the two have been together since.
Motivation: Regain custody of his daughter; and retire the richest man in the east
Ideals: Passionate, Entrepeneur. Bonds: Family, Rich. Occupation: Slave Trader
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 18 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Auran, Celestial, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
