Osco Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He very much looks the part of a Banker. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Banker.
Motivation: Further expansion of business.
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Job, Military. Occupation: Banker
Voice: Low range voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp. Eye agate (8 gp).
Barfa Melancon, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is well dressed, constantly wearing a white suit, violet shirt, and pastel tie. His brown hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Barfa took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 6 (-2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Drusilia Estevan, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a card on it. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a Fletcher, her mother struggled to pay the bills. Her family was turned out during the war. She and her family wandered north to less war torn lands. She hasn't been sleeping well lately.
Motivation: Wishes to resurrect an old love; and to get a good night's sleep
Ideals: Joker. Flaws: PTSD, Insomniac. Bonds: Attractive, Poor, In love. Occupation: Spy
Voice: Booming voice
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Sard (20 gp).
Antinua Boleem, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a deerstalker hat to hide her balding. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Antinua wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Antinua was born with her father's beautiful face. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Antinua fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new dilettante responsibilities is difficult
Ideals: Fighting, Athletic, Disciplined. Flaws: Impulsive. Bonds: Attractive. Occupation: Dilettante
Voice: Jittery and nervous
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp.
Dalaba Murnig, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'6" and is renowned for her bright tan dresses and hats. She keeps her long red hair kept up in a rat tail. Her eyes, though not visible through her cowl, are hazel.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her mother raised her in a mountain cabin. Her father was a mechanic, and taught her how to fix just about anything. She is searching for what she claims is her rightful reward.
Motivation: She is currently in port desperately looking for someone to get her out; and further expansion of business
Ideals: Persistence. Bonds: Adventurer, Slave, Nature, Job. Occupation: Fletcher
Voice: Irish accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 6000 cp.
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