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Advanced [show]


Elegant Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is physically well-built. Her fur is greying and her face has many wrinkles. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her yellow eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She got into the Miner business at a young age. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Sabotage a competitor.

Flaws: Secretive. Bonds: Rich, Attractive, Religious, Job. Occupation: Miner

Voice: Eastern European accent

Attributes [hide]

Elegant Of Ivory, Female Tabaxi Aristocrat 1
Medium (5'0") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)18 (+4) 17 (+3)14 (+2)
Skills Investigation +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Aquan, Celestial, Elven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Aasathra Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman stands a little under 6'8" and is a bit bulky. She is very muscular particularly in the legs. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her crest is short and white. Her eyes are a pleasant gold.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Aasathra was raised in a hard working conservative environment. Aasathra was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Aasathra decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Weaver

Voice: Speaks like tongue is numb

Attributes [hide]

Aasathra Bhenkumbyrznaax, Female Dragonborn Wizard 3
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 18 (+4)16 (+3) 18 (+4)17 (+3)
Skills Persuasion +5, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Halfling, Terran, Ignan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 12000 cp. 1 Masterwork Artisan’s tools. 1 Magnifying glass.


Social Check DCs


Clerebold Kendal, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears a tight fitting brown shirt and pants. He has a small bristly mustache and wavy white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has all his life been fascinated with writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hasn't been sleeping well lately.

Motivation: His spouse's relatives view him with great suspicion; and to get a good night's sleep

Ideals: Philantrophist, Artistic. Flaws: Insomniac. Bonds: Immigrant, Family. Occupation: Tailor

Voice: Spits words with contempt

Attributes [hide]

Clerebold Kendal, Male Human Sorcerer 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills Athletics +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Rhodochrosite (5 gp).


Social Check DCs


Rurik Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a brown coat over a tan low-cut shirt, and a small hat upon his head. His tied-back hair is brown. His eyes, though not visible through his cowl, are hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He receives visions of the future at random moments

History: He got into the Shipwright business at a young age. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear

Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Guardian, Job. Occupation: Shipwright

Voice: Low rumbling, strings words together

Attributes [hide]

Rurik Goldfinder, Male Dwarf Fighter 1
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Vondal Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in an above average manner. He is an epitome of beauty. His blonde hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Sage like his mother before him.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Job, In love. Occupation: Sage

Voice: Speaks with squeezed throat

Attributes [hide]

Vondal Goldfinder, Male Dwarf Expert 1
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 600 sp.


Social Check DCs

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