Prosperine Caution, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 6'0". She wears very tight pants and wife beaters, though occasionally she sports a black coat. She wears her dark red hair up. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.
Personality: A skeptical and narcissistic woman, Prosperine's first love is herself. Her second love is also herself. She invites people to come help in her community garden.
History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Prosperine took refuge in the old dungeon and found the beat up dagger and armor she uses now. She now spends her time doing works of charity.
Motivation: She doesn't get along with people that don't share her tastes; and she uses money and sex appeal to get what she needs
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Mentor, Nature. Occupation: Armorer
Voice: Whispers
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 15000 cp.
Mord Harlow, Male Half-Orc [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a white coat over a brown low-cut shirt, and a feathered hat upon his head. His brown hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mord took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He was granted psionic powers by his dying sister.
Motivation: He's repulsed by the PC; and to end his boredom
Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature. Occupation: Engraver
Voice: Dutch accent
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 320 gp.
Eggren Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a green and white robe with the hood down. She is bristling with hidden weapons, mostly bastard swords and warhammers. Her green crest is thinning but still full. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She is happy with her job as a Guard. She turns her eye from what people do, preferring to live and let live. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: From birth she was tutored by a cruel and relentless mentor. Her childhood dream was to be a Herbalist, but she was a colossal failure. She has set out to sabotage the competition.
Motivation: She feels that her past leaves her morally obligated to help; and she'd like to take her coworkers down a peg
Flaws: Fearful. Bonds: Criminal record, Job, Mentor. Occupation: Guard
Voice: Mousy voice
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp.
Charles Mitchell, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair, when down, is lengthy. He has several tiny emerald earrings on each ear.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Antagonistic, Disease. Bonds: Rich, Religious. Occupation: Fisher
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp.
Oriel Moreno, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She has the majority of her body covered in plate. Beneath her clothing is a huge mess of scar tissue. She wears her brown hair up. Her eyes are green and catlike.
Personality: Oriel is depressed about a lot of things. She tends to be a nihilist. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She comes from a rich western family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: She feels kind of lost in life; and money/treasure
Ideals: Philantrophist. Flaws: Depressed. Bonds: Slave, Rich. Occupation: Priest
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
