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NPC Generator

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Advanced [show]


Callybon Nackle, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman prefers to wear blue pants and tee shirts and is in decent physical shape. She is bald on top and has large brown tufts of hair around her ears. She tend to wears goggles to shield her eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born into a rich family. Her father was a mechanic, and taught her how to fix just about anything. She has set out to sabotage the competition.

Motivation: Sabotage a competitor; and someone believes her a fraud

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Enemies, Rich. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Callybon Nackle, Female Gnome Sorcerer 2
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 19 (+4)17 (+3) 12 (+1)12 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Giant, Undercommon, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 240 gp. Red-brown spinel (110 gp). Deep green spinel (110 gp). Red garnet (110 gp). 1 Masterwork Common Melee.


Social Check DCs


Susannah Bohm, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She prefers to wear yellow pants and tee shirts. Beneath her clothing is a huge mess of scar tissue. She has a very tight haircut. She has brown eyes.

Personality: She is a Mortician first and foremost. She believes firmly that knowledge should be universal. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Sold as a small child to a slaver, Susannah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Susannah took refuge in the large cave and found the beat up whip and armor she uses now. She then took over the family business and is one of the better Mortician for hire.

Motivation: Further expansion of business.

Bonds: Slave, Job, Criminal record, Mentor, Nature. Occupation: Mortician

Voice: Farmer accent

Attributes [hide]

Susannah Bohm, Female Half-Elf Bard 3
Medium (5'3") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1100 sp.


Social Check DCs


Nora Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This western woman dresses in collared shirts and wears a proper scarf over her head. Her clothes are grease stained in places. Sporting a golden mohawk this woman's hair draws a lot of attention. She wears an eyepatch.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Nora lived on a farm with her mother, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Roofer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the west, certain she would find work there.

Motivation: Her spouse's relatives view her with great suspicion; and marry her sister to traveling adventurers

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Immigrant, Family. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Nora Bloodkith, Female Dwarf Commoner 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)16 (+3) 9 (-1)6 (-2)
Skills Athletics +2, Investigation +5
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Infernal, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5

Possessions: 300 sp. 2 Acid flasks.


Social Check DCs


Zanna Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and wears light armors faded through time and improper care. Her skin is also unnaturally pale. Her hair is silver and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: Cocky and sure of herself, she believes she is the best Soapmaker born in the past three hundred years. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the west to a Soapmaker, Zanna learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. She has drifted from career to career and currently works as a Soapmaker.

Motivation: She is unsatisfied with her job; and she is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Soapmaker

Voice: Dutch accent

Attributes [hide]

Zanna Lingenhall, Female Gnome Ranger 3
Small (3'1") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 20 (+5)17 (+3) 17 (+3)10 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Giant, Celestial, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Syllin Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a moderate pudge and is not very fit. She sports a flattop hair cut. She is baby faced.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born in the south to a Weaver, Syllin learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Syllin took refuge in the old dungeon and found the beat up sai and armor she uses now. She has drifted from career to career and currently works as a Weaver.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels threatened by others

Ideals: Joker, Fighting. Flaws: Fearful. Bonds: Job, Nature. Occupation: Weaver

Voice: Mousy voice

Attributes [hide]

Syllin Arnuanna, Female Elf Wizard 2
Medium (5'4") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)16 (+3) 18 (+4)13 (+1)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 14
Languages Common, Elven, Infernal, Sylvan, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 500 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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