Fulbar Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dark leathers with embroidery. His silver hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart from person to person.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born at the edge of vast island. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fulbar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fulbar. He moves from town to town, unable to find a place to settle.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker, Justice. Bonds: Immigrant, Nature, Criminal record. Occupation: Jeweler
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Donaar Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears a fancy green suit. He sports a flattop crest cut. His gold eyes dart from person to person.
Personality: He dislikes all the random violence that takes place in the south. He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Donaar grew up listening to his mother's many stories. Over the years he perfected his riding and shooting skills. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Pacifist. Flaws: Addict. Bonds: Attractive, Poor, Adventurer, Nature. Occupation: Slave Trader
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Dwarven, Infernal
Attacks Melee +7 / 1d4+5, Ranged +4 / 1d4+2, Grapple +5
Possessions: 30 gp. Gold and topaz bottle stopper cork (300 gp).
Erevan Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears bulky tan painted plate armor. His deerstalker hat is riddled with cuts and holes. He has a dull look in his green eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Doctor
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Ekk Anderton, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'11". She wears white leather gloves, a white jacket, and tight pants, and her gloved hand is found clutching a warhammer. Her auburn hair is kept up in a ponytail inside a feathered hat. She wears large thick round spectacles.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the west. When Ekk reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She moves from town to town, unable to find a place to settle.
Motivation: She is unsatisfied with her job; and many orcs want her driven away
Bonds: Enemies, Adventurer, Immigrant, Military, Job. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.
Wobbles Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He is typically in his Locksmith uniform. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a rose on it. His chestnut hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great joy in being the best Locksmith in town.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Wobbles has worked very hard to control his curse. He has worked as a Locksmith like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and to be a cook again
Flaws: Ugly, Insane, Disease. Bonds: Job, Poor. Occupation: Locksmith
Voice: Sleepy voice
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 gp. Rhodochrosite (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!
