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Advanced [show]


Jarsali Selevarun, Female Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is wearing colorful clothing, dressed as a Actor. Her golden hair is smooth and relatively long. She wears a mask on her face.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born in the south, but her parents moved at a very young age to the west. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has been a successful dealer in antiques buying low and selling high.

Motivation: Her spouse's relatives view her with great suspicion; and she has decided she is irredeemable

Ideals: Entrepeneur. Flaws: Shy. Bonds: Criminal record, Immigrant, Family. Occupation: Actor

Voice: Soft and mumbly

Attributes [hide]

Jarsali Selevarun, Female Elf Commoner 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)12 (+1) 9 (-1)16 (+3)
Skills Medicine +1, Performance +5
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Yurgunn Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Yurgunn was born on a far northern island where she grew up under the tutelage of her mother, an expert Shoemaker. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Flaws: Insane, Selfish. Bonds: Attractive, Religious, Immigrant. Occupation: Shoemaker

Voice: Eastern European accent

Attributes [hide]

Yurgunn Durthane, Female Dwarf Paladin 1
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)18 (+4) 9 (-1)11 (+0)
Skills Investigation +6, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Goblin, Druidic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs


Tervaround Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She wears professional attire, and she perpetually has her halberd ready. Her long chestnut hair is drawn into a two foot long braid. Her eyes are green.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She also hits on women, regardless of circumstances.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Bellfounder kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She wants to get laid.

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Has a crush, Criminal record. Occupation: Bellfounder

Voice: Smoker's lung

Attributes [hide]

Tervaround Gummen, Female Gnome Cleric 4
Small (3'0") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 17 (+3)10 (+0)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 200 gp.


Social Check DCs


Elizabeth Hallewell, Female Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, she is an attractive figure. She wears a brown vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her brown boots flare out at the collars. She wears a deerstalker hat to cover her moderate length black hair. She tend to wears goggles to shield her eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Over the years she perfected her riding and shooting skills. She was granted necromantic powers by her dying brother.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Persistence, Gifted. Bonds: Attractive, Religious, Nature. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Elizabeth Hallewell, Female Human Warlock 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)10 (+0) 18 (+4)11 (+0)
Skills Perception +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 1000 cp. 1 Darkwood Shield.


Social Check DCs


Jak Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a red collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His silver hair is styled in orderly dreadlocks. This green eyed northerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His mother raised him in a mountain cabin. A freak accident while working with his Guard father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Barber and was forced into it by his family; and he feels the way he acts is they only way to get by in the world

Ideals: Joker. Flaws: Ugly, Shy, Disease. Bonds: Nature. Occupation: Barber

Voice: Speaks fast with a slight lisp

Attributes [hide]

Jak Shadowquick, Male Halfling Warlock 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Auran, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 4000 cp.


Social Check DCs

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