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NPC Generator

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Advanced [show]


Simon Marley, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears dark leathers with embroidery. His skin is also unnaturally pale. He has no hair. His amber eyes dart from person to person to random spaces in the air.

Personality: Simon is depressed about a lot of things. He tends to be a nihilist. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Simon took refuge in the ruined castle and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life.

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Mentor, Nature. Occupation: Navigator

Voice: Speaks with a cold

Attributes [hide]

Simon Marley, Male Human Sorcerer 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)8 (-1) 15 (+2)13 (+1)
Skills Athletics +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Osco Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'10", this man wears a simple red robe with black stripes complete with hood. With a patchy chestnut beard and wild chestnut hair. He has a dull look in his amber eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in a small forest village. Osco liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: He wants to meet his childhood hero.

Bonds: Attractive, In love, Nature, Adventurer. Occupation: Tailor

Voice: Loud with bravado

Attributes [hide]

Osco Greenbottle, Male Halfling Cleric 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 18 (+4)15 (+2) 15 (+2)17 (+3)
Skills Insight +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 500 sp. Silver chalice with lapis lazuli gems (140 gp).


Social Check DCs


Zedaar Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his morningstar. He keeps his long rusty crest kept up in a rat tail. His eyes are gold and catlike.

Personality: Aggressive, abrasive, and angry, Zedaar embodies much of what other species detest in the Dragonborns. He receives visions of the future at random moments

History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He was granted necromantic powers by his dying sister.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Zedaar Sumnarghthrysh, Male Dragonborn Wizard 1
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Rurik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his blue robe. He has a slight overbite and is overall scrawny. His hair is short and golden. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Rurik was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rurik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Poor. Occupation: Brewer

Voice: Old thin voice

Attributes [hide]

Rurik Dankil, Male Dwarf Fighter 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +1, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: Chrysoberyl (70 gp).


Social Check DCs


Philomena Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed halberd, just in case. Her black hair is styled in orderly dreadlocks. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: This woman loves painting and to teach people painting more than just about anything. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born several months after her father was called into army service. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Farmer. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To be a Slave Trader again; and she's looking for her big break

Ideals: Artistic. Flaws: Shy. Bonds: Military, Job, Adventurer. Occupation: Farmer

Voice: Speaks like tongue is numb

Attributes [hide]

Philomena Porridgepot, Female Halfling Druid 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)17 (+3) 16 (+3)11 (+0)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Orc, Aquan, Giant
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 90 gp. Peridot (20 gp).


Social Check DCs

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