Helja Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'2" and wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case. Her right leg appears badly burned and disfigured. Her chestnut hair is cut short with large spiked bangs in the front. Her amber eyes have a joyful gleam in them most of the time.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a ruthless business woman, a trait she acquired from her father.
History: Born to a poor family in the city she treasured whatever gifts she got. Her father was a soldier and died while she was still young. Helja was left her father's suit of armor and trained in its use and care. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the north; and she wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Poor, Military. Occupation: Farmer
Voice: Draws out vowels
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
Taklinn Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'4" southern man, he is wearing colorful clothing, dressed as a Seamstress. He has done his best to style his silver hair to look like a famous performer. This blue eyed southerner is not easily forgotten.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Seamstress job and began his own company from there.
Motivation: To be a Ruler again; and to pay off his debts
Ideals: Joker, Philantrophist. Bonds: Mentor, Job, Debt. Occupation: Seamstress
Voice: Low range voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 170 gp.
Roger Kitchur, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who tends to wear a large yellow jacket, he is not a threatening figure. His blonde hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: Roger is depressed about a lot of things. He tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of eastern immigrants he idolized his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their daughter. He worked as a Tailor, and he later adopted a second daughter.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he loathes his own lifestyle
Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Immigrant, Family, Criminal record. Occupation: Tailor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 80 pp. 1 Masterwork Uncommon Weapon.
Nuraval Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. His hair is silver, silky, and of moderate length. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He works hard and plays hard.
History: Gifted from a young age, Nuraval studied abroad. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He's since become an addict/alcoholic.
Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion
Ideals: Gifted. Flaws: Addict, Racist, Hedonist. Bonds: Attractive. Occupation: Architect
Voice: Farmer accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 4000 cp.
Tippletoe Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan vest and prefers green and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her chestnut hair is lengthy and is close to two feet long. This hazel eyed westerner is not easily forgotten.
Personality: Prone to second guessing herself, she comes off as nervous. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was raised in a island tribe. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Ideals: Entrepeneur. Flaws: Ugly, Shy, Fearful. Bonds: Nature. Occupation: Blacksmith
Voice: Scratchy, weak
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 43 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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