Eridred Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a lot of dark rich colors, with gold accents. Her hair is always cut to a buzz. This green eyed northerner is not easily forgotten.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Energy wise she seems alert and responsive.
History: The child of a Weaver, who enjoyed hunting, Eridred was taken on many hunting expeditions. Her divine abilities were realized during a raid on her village. She was granted divine powers by her dying brother.
Motivation: Further expansion of business; and to be a weaver again
Ideals: Professionalism, Gifted. Bonds: Attractive, Nature, Job. Occupation: Jeweler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1700 sp. 1 Half-Plate.
Hunter Asheton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a silver handlebar mustache and slicked back silver hair. He has a tattooed face.
Personality: He has a massive crush on the younger sibling of the Painter who has hired him part-time. Animals are drawn to him, and he is able to talk to them.
History: Sold as a small child to a wizard, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His druidic abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted. Bonds: Has a crush, Mentor, Adventurer. Occupation: Painter
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 800 sp.
Flask Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red fur is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Flask wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is afraid of women and trembles around them
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined, Fighting. Flaws: Shy. Bonds: Criminal record. Occupation: Priest
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1400 sp.
Anthony Zheng, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in violet turtlenecks beneath a black coat with brown slacks. His hair is brown and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He has worked as a Armorer like his father before him.
Motivation: He is greedy; and further expansion of business
Ideals: Artistic. Bonds: Slave, Immigrant, Job, Rich. Occupation: Armorer
Voice: Loud with bravado
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Elven, Undercommon, Abyssal, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2900 sp. 4 Alchemist’s fire. 2 Smokesticks. 1 Everburning torch.
Traulam Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 5'6" and is a bit bulky. She is very muscular particularly in the legs. She is wearing a perfectly clean shirt and pair of pants. Her long brown hair is drawn into a two foot long braid. Her eyes are a pleasant green.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Her mother raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To protect her home; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Attractive, Nature, Guardian. Occupation: Blacksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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