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NPC Generator

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Advanced [show]


Flame Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and is typically in her Interpreter uniform. She wears a Stetson hat to cover her moderate length cinnamon fur. Her face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, she has a hard time making friends. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Flame was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Interpreter. She has been saving her money to try and buy her sister's freedom.

Motivation: Further expansion of business; and doesn't want to be a interpreter and was forced into it by her family

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Interpreter

Voice: Hollow voice

Attributes [hide]

Flame Running, Female Tabaxi Fighter 3
Medium (5'8") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Aquan, Auran
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp.


Social Check DCs


Jasmine Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red feathered hat and red clothes. Her auburn hair is braided into rings. Her eyes are blue and she is always smoking a pipe.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She does not believe in violence as a means to an end. She is a dedicated Dyer but believes her peers are too gung-ho.

History: Jasmine was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Dyer for hire.

Motivation: Her spouse's relatives view her with great suspicion; and nothing but the best is good enough for her

Ideals: Impeccable, Pacifist. Bonds: Job, Family. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Jasmine Stoutbridge, Female Halfling Sorcerer 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)13 (+1) 9 (-1)9 (-1)
Skills Athletics +3, Religion +3
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Norman Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is wearing a tight yellow one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. He has a long blonde beard with little hanging trinkets. His fierce violet eyes like to dwell on things.

Personality: He has a massive crush on the younger sibling of the Carter who has hired him part-time. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Norman took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Norman never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He has decided he is irredeemable; and wants a kiss

Ideals: Pacifist, Gifted. Bonds: Has a crush, In love, Criminal record. Occupation: Carter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Norman Amastacia, Male Half-Elf Sorcerer 3
Medium (5'8") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 11 (+0)17 (+3)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 2700 sp.


Social Check DCs


Vadania Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she likes to wear blue tank tops with black skirt. Her auburn hair, when down, is lengthy. She has a dull look in her violet eyes.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the east. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Vadania took refuge in the ruined castle and found the beat up scimitar and armor she uses now. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Someone believes her a fraud; and she has passion for adventuring and risk

Ideals: Passionate. Bonds: Adventurer, Immigrant, Nature, Enemies. Occupation: Shepherd

Voice: Low and grunting

Attributes [hide]

Vadania Sylvaranth, Female Elf Aristocrat 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 9 (-1)10 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Tagga Spaulding, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black armored body suit, with a simple white line shooting up and back down, and she perpetually has her bow ready. Her brown hair is thinning but still full. She wears an eyepatch.

Personality: Tagga wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She can't help but pocket interesting objects she comes across

History: She was born a particularly ugly child, much to the horror of her parents. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tagga fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is a bit of a kleptomaniac

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Criminal record. Occupation: Cook

Voice: Sounds elderly

Attributes [hide]

Tagga Spaulding, Female Half-Orc Warrior 2
Medium (5'4") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 50 gp.


Social Check DCs

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