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Advanced [show]


Liftrasa Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a robe, a symbol of the four houses of cards around her neck, and a club on her belt. Her chestnut hair is singed and shortened. Her violet eyes lackadaisically let the world flow into them.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She plays an instrument quite well.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her necromantic abilities were realized during a raid on her village. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Liftrasa fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic, Gifted. Flaws: Ugly, Cynical. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Liftrasa Steelfist, Female Dwarf Aristocrat 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 19 (+4)18 (+4) 15 (+2)12 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Gnome, Goblin, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1300 sp. 4 Thunderstones.


Social Check DCs


Moon Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He has styled his white fur well, parting it to the left. His thin eyebrows rest above his beady blue eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Moon was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Moon's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Moon and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Ugly, Shy, Antagonistic. Bonds: Slave. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Moon Grass, Male Tabaxi Fighter 1
Medium (5'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp. 1 Darkwood Shield.


Social Check DCs


Cairn Gift, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a worn and beaten armor. He has wavy dark red hair. His eyes, though not visible through his cowl, are white.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Cairn was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Ideals: Persistence, Optimist. Flaws: Addict. Bonds: Job, Religious. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Cairn Gift, Male Tiefling Rogue 1
Medium (5'0") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)16 (+3) 17 (+3)11 (+0)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 13
Languages Common, Halfling, Terran, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 70 gp. Obsidian (9 gp). 1 Banded mail.


Social Check DCs


Thamuz Heal, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He is portly but not overly obese. His brown hair has been sun bleached extensively. He wears a mask on his face.

Personality: Thamuz hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Thamuz was born on a far western mountains where he grew up under the tutelage of his father, an expert Hunter. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To settle down with his crush.

Ideals: Artistic. Bonds: Attractive, Has a crush, Adventurer, Religious, Immigrant. Occupation: Hunter

Voice: Scandinavian accent

Attributes [hide]

Thamuz Heal, Male Tiefling Fighter 1
Medium (6'9") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills Intimidation +4, Survival +1
Senses Passive Perception 9
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Silvo Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears skinny pants and wears a red and violet robe with the hood down, marred by teas. He has a long brown beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Pacifist. Flaws: Ugly, Greedy. Bonds: Rich, Nature. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Silvo Fastfoot, Male Halfling Paladin 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 90 gp. Jasper (60 gp).


Social Check DCs

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