Quick Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She wears a small hat to cover her moderate length gray fur. Her eyes are hazel and she is always smoking a pipe.
Personality: She is witty, but her monotone delivery comes off as unnerving She is lazy, self-centered, vain, and jealous.
History: Her mother raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her absent father; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Selfish. Bonds: Nature, Adventurer, Family. Occupation: Bookbinder
Voice: Booming voice
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp.
Aelar Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male is dressed in a clean tan cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. His red hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: Eccentric and domineering, Aelar will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister
Ideals: Extrovert. Flaws: Impulsive, Ugly. Bonds: Poor, Family. Occupation: Bricklayer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 9 (-1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1700 sp.
Lewis Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears dull violet sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He has auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lewis took refuge in the old dungeon and found the beat up glaive and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Insomniac, Antagonistic. Bonds: Job, Criminal record, Nature. Occupation: Shoemaker
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Aquan, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 360 gp. Jade (80 gp). Tourmaline (80 gp). Hematite (13 gp).
Faral Siannodel, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears rags and sports a simple walking cane. Her hair is short and blonde. Her eyes are blue and catlike.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Faral was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Faral took refuge in the old dungeon and found the beat up whip and armor she uses now. She now travels the world, in search of power and loot.
Motivation: Nothing but the best is good enough for her; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Passionate, Impeccable. Flaws: Shy. Bonds: Poor, Nature, Adventurer. Occupation: Herbalist
Voice: German accent
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 300 gp. Aquamarine (500 gp).
Glim Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He dresses like a well dressed Bookbinder does. He is physically well-built. He has a long golden beard with little hanging trinkets. His gray unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He comes from a rich western family. He was an apprentice working in his father's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is unsatisfied with his job; and to be a roofer again
Ideals: Opinionated. Flaws: Disease, Impulsive. Bonds: Job, Rich. Occupation: Bookbinder
Voice: Soft and mumbly
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Sylvan, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1 Breastplate.
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