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Advanced [show]


Driindar Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she sports black clothing, slightly heavier than average wear. Her rusty crest is unkempt and raggedy. Her thin eyebrows rest above her beady gold eyes.

Personality: She is a Knight first and foremost. She believes firmly that knowledge should be universal. She has a small toy that she constantly fidgets with.

History: Driindar hails from a village terrorized by drow. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Knight work with an outfit from a few towns over. Knight work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Knight.

Motivation: She wants revenge against drow; and sabotage a competitor

Flaws: Ugly, Addict. Bonds: Poor, Job, Enemies. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Driindar Xephyrbahnor, Female Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)13 (+1) 14 (+2)10 (+0)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Chalcedony (80 gp).


Social Check DCs


Vicky Upton, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears many layers of old clothing at all times. Her silver hair is well kept. Her gray eyes are passionate and lively.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born to a pair of adventurers, Vicky grew up listening to her mother's many stories. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Meet up once more with her childhood friend; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Poor, Religious, Adventurer. Occupation: Banker

Voice: Booming voice

Attributes [hide]

Vicky Upton, Female Human Cleric 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)18 (+4) 15 (+2)14 (+2)
Skills Arcana +6, Insight +4
Senses Passive Perception 12
Languages Common, Draconic, Giant, Terran, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 140 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Crampernap Offund, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling green eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is an amazing painter.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: Nothing but the best is good enough for him; and meet up once more with his childhood friend

Ideals: Impeccable, Gifted. Bonds: Attractive, Military, Adventurer. Occupation: Fortune-teller

Voice: Spits words with contempt

Attributes [hide]

Crampernap Offund, Male Gnome Bard 3
Small (3'8") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)8 (-1) 12 (+1)15 (+2)
Skills Nature +1, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Eye agate (11 gp). White pearl (160 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Avice Darby, Female Human [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of death around her neck, and a quarterstaff on her belt. Her attire stands in sharp contrast to her quarterstaff, which is beautifully polished and possesses an ornate carving of a skull on it. Her hair, while still mostly auburn, has prominent grey streaks. Her violet eyes dart from person to person.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is frequently practicing swordplay.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Navigator arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. Since then, she has sought to make the best of life.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Cynical. Bonds: Military, Rich. Occupation: Navigator

Voice: Farmer accent

Attributes [hide]

Avice Darby, Female Human Warrior 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Adran Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'8" when asserting himself. He wears his auburn hair up. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Joker, Gifted. Bonds: Rich, Job, Family. Occupation: Knight

Voice: Rolls R's

Attributes [hide]

Adran Iranapha, Male Elf Monk 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)13 (+1) 14 (+2)10 (+0)
Skills Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp. 1 Hourglass.


Social Check DCs

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