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Uadjit Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman wears a black armored body suit, with a simple white line shooting up and back down. Her clothes are grease stained in places. Her crest, while still mostly gold, has prominent grey streaks. Her half smiles and gold eyes are beguiling and draw you in.

Personality: She is fixated on the number 71. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born in the south, but her parents moved at a very young age to the north. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She moves from town to town, unable to find a place to settle.

Motivation: She is not mentally stable, and does not behave rationally; and she has money and likes to spend it

Flaws: Insane. Bonds: Poor, Immigrant, Attractive. Occupation: Engraver

Voice: Raspy

Attributes [hide]

Uadjit Turnuroth, Female Dragonborn Druid 1
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 9 (-1)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 sp.


Social Check DCs


Alexandre Simmons, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his silver hair down. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Confrontational and typically high on some drug or another. As long as the job gets done he does not care how it got done.

History: Alexandre was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and many dire rats want him driven away

Ideals: Athletic, Professionalism. Flaws: Addict. Bonds: Attractive. Occupation: Fortune-teller

Voice: Farmer accent

Attributes [hide]

Alexandre Simmons, Male Half-Elf Adept 5
Medium (4'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)12 (+1) 14 (+2)17 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 800 gp. Black pearl (300 gp). Alexandrite (300 gp).


Social Check DCs


Uthûg Compton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of scythes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great joy in being the best Glassblower in town.

History: Uthûg lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted from career to career and currently works as a Glassblower.

Motivation: His relatives are trying to arrange a marriage; and to be a bellfounder again

Ideals: Fighting. Flaws: Mundane. Bonds: Poor, Attractive, Job, Family. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Uthûg Compton, Male Half-Orc Rogue 2
Medium (6'0") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 390 gp.


Social Check DCs


Drifting On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. She is bristling with hidden weapons, mostly halberds and kukris. Her brown fur is long and unkept. She has green eyes.

Personality: While she acts the brute, she is far gentler than she would appear. A true patriot, Drifting would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born to a criminal king-pin and mafia family When Drifting reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drifting fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Criminal record, Military. Occupation: Ploughman

Voice: Pronounces O like U

Attributes [hide]

Drifting On the Water, Female Tabaxi Fighter 3
Medium (6'3") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)15 (+2) 16 (+3)14 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 13
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: Iolite (80 gp).


Social Check DCs


Seraphina Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is muscular with a powerful set of arms. She has styled her chestnut hair well, parting it to the right. She tend to wears goggles to shield her eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She never wears the same outfit twice, unless she absolutely has to.

History: Seraphina was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has never given up on her dancing dream.

Motivation: She has a crush on the local Body Guard; and doesn't want to be a blacksmith and was forced into it by her family

Ideals: Artistic. Flaws: Insomniac. Bonds: Poor, Family, Has a crush. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Seraphina Glenfellow, Female Halfling Barbarian 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)14 (+2) 11 (+0)17 (+3)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Sylvan, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 200 sp.


Social Check DCs

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