Susannah Chester, Female Human [Permalink]
Personal [hide]
Description: 4'7" and muscular, this southern woman wears many layers of old clothing at all times. Sporting a black mohawk this woman's hair draws a lot of attention. Her eyes, though not visible through her cowl, are violet.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to a criminal king-pin and mafia family When money was particularly tight she was walking through alleys when she overheard a Barkeep hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to trick people and travel the world for free.
Motivation: She is a bit of a kleptomaniac.
Ideals: Athletic, Joker. Flaws: Ugly, Secretive. Bonds: Poor, Criminal record. Occupation: Barkeep
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp.
Euphemia Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears professional attire. Her hair is greying and her face has many wrinkles. Her otherwise smooth face is marked with small tiny scars.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is lazy and tries to find solutions quickly.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 15th year, her parents were killed by a goblins raid, leaving Euphemia alone in the world. After a stint in an orphanage, she was adopted. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and several ex partners dislike her way of doing things and want revenge
Flaws: Mundane, Lazy. Bonds: Attractive, Rich, Enemies. Occupation: Barrister
Voice: Low range voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Infernal, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp.
Williamina Gracey, Female Human [Permalink]
Personal [hide]
Description: She very much looks the part of a Barrister. She carries with her a set of kukris, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She has slicked back white hair. Her violet eyes lackadaisically let the world flow into them.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.
History: Born in the east to a Barrister, Williamina learned a great deal about her father's area of expertise. She moved from fad to fad and when she turned 15 she discovered dancing. She struck the Barrister job and began her own company from there.
Motivation: Expand her business; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Job, Family. Occupation: Barrister
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Veloptima Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She tends to wear a blue poncho over her likewise colored trousers and shirt. She has styled her red hair well, parting it to the left. Her eyes are brown and catlike.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was an athlete and attended two major summer competitions. She never won. She has built up a small fortune and can afford her own way.
Motivation: She uses money and sex appeal to get what she needs; and wants to work out more often
Ideals: Athletic. Flaws: Insomniac, Disease. Bonds: Attractive, Rich. Occupation: Carpenter
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp. Sardonyx (80 gp).
Alain Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She wears bulky white painted plate armor. She carries with her a set of tridents, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her long silver hair reaches down to her waist. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is a bit of a xeno-phobe, disliking non-Halflings.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. In her 10th year, her parents were killed by a dire rats raid, leaving Alain alone in the world. After a stint in an orphanage, she was adopted. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alain fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A deep hatred of dire rats; and a strong sense of loyalty to tabaxi people
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Enemies, Religious. Occupation: Assassin
Voice: Creaky witch voice
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 cp.
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