Sindri Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of nunchakus, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He speaks before he thinks and is too direct. He does not trust anyone and sleeps with one eye open.
History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sindri fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and to prove his worth to the world
Ideals: Fighting. Flaws: Impulsive, Insomniac. Bonds: Attractive, Poor. Occupation: Laborer
Voice: Smooth and feminine
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp.
Eleanor Pickering, Female Human [Permalink]
Personal [hide]
Description: This eastern woman wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her clothes are grease stained in places. She keeps her long blonde hair kept up in a rat tail. She is very pretty but has cold, dead eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She was born to loving parents in a slum to the east. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: She's looking for her big break; and her religion dominates her actions
Bonds: Poor, Immigrant, Attractive, Religious, Adventurer. Occupation: Bellfounder
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 3000 cp. Silver comb with moonstones (200 gp).
Megren Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her long green crest is drawn into a two foot long braid. She has a tattooed face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Megren is combative with any and all who dare try her patience in the slightest.
History: She is a Succubi in disguise. From there she went from mercenary job to mercenary job. She hasn't been sleeping well lately.
Motivation: Retire the richest woman in the south; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Justice, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Mayor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 gp. Coral (160 gp). Jet (160 gp).
Shedinn Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. His crest is cut close to his head. His eyes are red and beady.
Personality: Always inclined to offer people food he seems plenty friendly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Gifted from a young age, Shedinn studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He used his abilities to travel the world and help people.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Has a crush, Job. Occupation: Knight
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 22000 cp. Red garnet (70 gp). Star rose quartz (40 gp). Emerald (700 gp). 1 Minor magic item.
Don Yeardley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a grey and pastel handkerchief worn on his right side. He wears a top hat to hide his balding. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He enjoys reading and quiet.
History: Born in the north to a Marshal, Don learned a great deal about his father's area of expertise. He has had some formal painting training, and achieved minor success. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and he has passion for adventuring and risk
Ideals: Logical, Artistic. Flaws: Terse. Bonds: Job, Adventurer. Occupation: Marshal
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!