Kadana Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she prefers to wear green pants and tee shirts. Her brass crest is unkempt and raggedy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Her tongue was cut out and she uses sign language. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: When she was but 3 years old her parents immigrated from the south. A few years later when the east was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect her home; and expand her business
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Carter
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Oren Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a wide-brimmed hat to cover his moderate length blonde hair. He is baby faced.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in the east. His parents enrolled him in a Bard school at a young age so that he could practice his druidic talents. He left for the east, certain he would find work there.
Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Secretive, Insane, Impulsive. Bonds: Immigrant. Occupation: Mason
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Azurite (4 gp).
Beast Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely pastel suit with tan socks and a vest with buckled shoes. His fur is brown and curly. His copper eyes dart from person to person.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in the north to a Mercenary, Beast learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Mercenary for hire.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is unsatisfied with his job
Flaws: Selfish, Insane. Bonds: Immigrant, Criminal record, Job. Occupation: Mercenary
Voice: Italian accent
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Salanop Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing a perfectly clean shirt and pair of pants. Her white hair is styled in orderly dreadlocks. She has gleaming, smiling amber eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in the east to a Shoemaker, Salanop learned a great deal about her father's area of expertise. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She now owns her own business.
Motivation: To settle down with her crush; and she's attracted to the pc
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Guardian, Job, Has a crush. Occupation: Shoemaker
Voice: Spits words with contempt
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +5
Possessions: 140 gp.
Alice Tenley, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman prefers to wear flannel. She keeps her long chestnut hair kept up in a rat tail. She has a tattooed face.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She misses her home and complains about the freezing weather, even in summer.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Alice was born on a far western desert where she grew up under the tutelage of her father, an expert Map Maker. She moves from town to town, unable to find a place to settle.
Motivation: Someone believes her a fraud.
Ideals: Joker. Bonds: Poor, Immigrant, Religious, Enemies. Occupation: Map Maker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 200 sp. Golden yellow topaz (200 gp).
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