Havilar Caavylteradyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She likes to wear ponchos typically of a light green in addition to tight pants. Beneath her clothing is a huge mess of scar tissue. Her crest is white and very short. Her eyes are likewise gold.
Personality: She speaks before she thinks and is too direct. She would rather hide behind her crafts than deal with other people.
History: She comes from a rich western family. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is currently in port desperately looking for someone to get her out; and to prove her worth to the world
Ideals: Artistic, Gifted. Flaws: Impulsive, Shy. Bonds: Slave, Rich. Occupation: Bounty Hunter
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnome, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 270 gp. 1 Masterwork Common Melee.
Murook Chatham, Female Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a white coat over a tan low-cut shirt, and a small hat upon her head. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Born in the west to a Bowyer, Murook learned a great deal about her mother's area of expertise. She went to a religious school and was inspired by the priests there in charitable deeds. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her religion dominates her actions; and sabotage a competitor
Bonds: Guardian, Family, Job, Religious. Occupation: Bowyer
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 7000 cp.
Roywyn Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath her clothing is a huge mess of scar tissue. Her brown hair, when down, is lengthy. She has a dull look in her gray eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She also is a firm believer in the womanly ideal.
History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roywyn took refuge in the large cave and found the beat up greatsword and armor she uses now. She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Slave, Nature. Occupation: Shepherd
Voice: Jamaican accent
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp.
Zepar Quest, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has dyed his greying purple hair a little too much giving a sharp purple color. His thin eyebrows rest above his beady white eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Zepar was born in the west. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job.
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Gardener
Voice: Low range voice
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. 1 Healer’s kit. 1 Masterwork Musical instrument. 1 Disguise kit.
Aerdeth Eathalena, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. His silver hair is still thick. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily eccentric. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to loving parents in a slum to the east. His mother was a soldier and died while he was still young. Aerdeth was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world
Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Poor, Attractive, Military. Occupation: Bricklayer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 250 gp.
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