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Advanced [show]


Heian Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a dagger on it. He keeps his black hair in a pixie cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Heian took refuge in the old dungeon and found the beat up longsword and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter.

Ideals: Joker. Flaws: Addict. Bonds: Family, Nature, Enemies. Occupation: Marshal

Voice: Soft and melodious

Attributes [hide]

Heian Tiltathana, Male Elf Barbarian 1
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 13 (+1)8 (-1)
Skills Performance +1, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. Rose (20 gp).


Social Check DCs


Nija Muse, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears a robe, a symbol of luck around her neck, and a shortspear on her belt. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her silver eyes dart around the room hyper actively observing anyone and anything.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Her father raised her in a mountain cabin. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nija grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nija. She ran away from her former home and has been making her living as a Bookbinder for the past few years.

Motivation: To be a Slave Trader again; and she has decided she is irredeemable

Ideals: Fighting. Bonds: Job, Criminal record, Nature. Occupation: Bookbinder

Voice: Speaks like tongue is numb

Attributes [hide]

Nija Muse, Female Tiefling Commoner 2
Medium (5'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Elven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: Peridot (70 gp). White pearl (50 gp). White pearl (50 gp). 7 Acid flasks.


Social Check DCs


Erky Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. He keeps his long red hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a great chef.

History: He was born to loving parents in a slum to the south. After coming to the age of reason, Erky took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his daughter.

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Family, Poor. Occupation: Sculptor

Voice: Deep voice with rolling R's

Attributes [hide]

Erky Ironhide, Male Gnome Aristocrat 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 1900 sp.


Social Check DCs


Windy Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a robe, a symbol of the four houses of cards around her neck, and a sickle on her belt. Her orange fur is slicked back into a classic pompadour. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is a ruthless business woman, a trait she acquired from her mother.

History: She was raised in a white middle class family as the only child. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To end her boredom.

Ideals: Fighting, Entrepeneur. Flaws: Insane, Mundane. Bonds: Attractive. Occupation: Barrister

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Windy Grass, Female Tabaxi Adept 1
Medium (5'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Athletics +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Pyntle Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears suspenders and blue workpants. Her shirt is red, and she wears a heavy blue leather apron most of the time. Her auburn hair is wavy and long. She wears large thick round spectacles.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She is a Slaad in disguise. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She struck the Seamstress job and began her own company from there.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she desires power and/or immortality

Ideals: Philantrophist, Entrepeneur. Bonds: Adventurer, Job, Enemies. Occupation: Seamstress

Voice: Laughs frequently while speaking

Attributes [hide]

Pyntle Lingenhall, Female Gnome Ranger 3
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)9 (-1) 13 (+1)15 (+2)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1200 sp. 4 Holy water. 1 Everburning torch. 1 Thunderstones.


Social Check DCs

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