Ilde Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has no hair. Her fierce gray eyes like to dwell on things.
Personality: She is overprotective of those who hire her services. When she's not drinking or sleeping the drinks off, she's doing painting.
History: She was born a particularly ugly child, much to the horror of her parents. She moved from fad to fad and when she turned 15 she discovered painting. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Artistic. Flaws: Ugly. Bonds: Guardian. Occupation: Body Guard
Voice: Uses sign language
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +1
Possessions: 320 gp. 1 Masterwork Musical instrument.
Harann Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She carries a battered greatsword and tarnished longbow as well. Her scarlet crest is smooth and relatively long. She tend to wears goggles to shield her eyes.
Personality: Eccentric and domineering, Harann will drive conversation. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Gifted from a young age, Harann studied abroad. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Fighting, Extrovert, Gifted. Flaws: Antagonistic, Fearful. Occupation: Priest
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 3000 cp. 1 Bullseye lantern.
Balimaar Thorpe, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large grey jacket. He has a golden handlebar mustache and slicked back golden hair. This amber eyed westerner is not easily forgotten.
Personality: He will rave to anyone who will listen. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in the west, but his parents moved at a very young age to the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.
Motivation: Revenge; and someone believes him a fraud
Flaws: Insane, Antagonistic. Bonds: Immigrant, Slave, Rich, Enemies. Occupation: Sage
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 8 (-1) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: Just what you see.
Morgran Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor. He has a penchant for wearing a ring with an oversized opal on his right hand. He keeps his long chestnut hair kept up in a rat tail. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Morgran will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero.
Ideals: Extrovert, Justice. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Carpenter
Voice: Gruff and masculine
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Sylvan, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 230 gp. Silver pearl (130 gp). 1 Masterwork Common Ranged Weapon.
Spring Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a pastel collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has done his best to style his yellow fur to look like a famous performer. His copper unseeing eyes seem to look past you.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the east was not economically sound they moved to his current location. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Immigrant, Adventurer. Occupation: Bookbinder
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!
