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NPC Generator

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Advanced [show]


Sannl Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across her face, she has a large brown mantle and cape that has been intricately interwoven into her tan robe. Her head has been shaved. She wears an eyepatch.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She helped her father out around the business and became quite the natural. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Religious, Job. Occupation: Painter

Voice: Hollow voice

Attributes [hide]

Sannl Glanhig, Female Dwarf Commoner 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)9 (-1) 13 (+1)10 (+0)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 1000 cp.


Social Check DCs


Vezera Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her rusty crest is smooth and relatively long. She has gleaming, smiling red eyes.

Personality: Vezera speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She takes great joy in being the best Fortune-teller in town.

History: Born in the east to a Fortune-teller, Vezera learned a great deal about her mother's area of expertise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Job, Criminal record. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Vezera Kimbatuul, Female Dragonborn Fighter 4
Medium (6'8") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. Rhodochrosite (8 gp). Chrysoprase (60 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Quillathe Galanodel, Female Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears her white hair up. She is baby faced.

Personality: Cocky and sure of herself, she believes she is the best Tailor born in the past three hundred years. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Quillathe was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Like her father and her brother before her, after school she went straight into learning to become a Tailor. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: She has passion for adventuring and risk.

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Job, Poor, Adventurer. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Quillathe Galanodel, Female Elf Warrior 1
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)18 (+4) 9 (-1)9 (-1)
Skills Athletics +3
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Gnome, Terran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp.


Social Check DCs


Trym Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears just a red suit. She sports a flattop hair cut. Her green eyes dart from person to person to random spaces in the air.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She would rather hide behind her crafts than deal with other people.

History: She was born in the west, but her parents moved at a very young age to the north. She was taken as a slave by a traveling circus and forced to perform She has never given up on her singing dream.

Motivation: To clean up the streets.

Ideals: Artistic. Flaws: Shy. Bonds: Guardian, Immigrant, Slave. Occupation: Architect

Voice: High pitched and raspy

Attributes [hide]

Trym Reedfellow, Female Halfling Sorcerer 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 1000 cp. 4 Acid flasks.


Social Check DCs


Wrenn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses like a well dressed Navigator does. His golden hair is matted, messy, and big. His fierce blue eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He is a logical person and will generally grow upset if things defy logic and science.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Navigator and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Revenge; and expand his business

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Job, Enemies. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Wrenn Gummen, Male Gnome Druid 3
Small (3'4") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 11 (+0)17 (+3)
Skills Deception +5, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. Red garnet (130 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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