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NPC Generator

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Advanced [show]


Arnold Ridley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a robe, a symbol of death around his neck, and a flail on his belt. His hair is white, silky, and of moderate length. His brown unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. As long as the job gets done he does not care how it got done.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Arnold has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Fighting, Professionalism. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Arnold Ridley, Male Human Sorcerer 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 40 pp. Blue quartz (15 gp).


Social Check DCs


Eberk Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. His face is covered beneath a completely black helmet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He plays an instrument quite well.

History: Born in the east to a Shipwright, Eberk learned a great deal about his mother's area of expertise. His childhood dream was to be a Miner, but he was a colossal failure. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Shipwright

Voice: Gruff and masculine

Attributes [hide]

Eberk Torunn, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 14 (+2)8 (-1)
Skills Persuasion +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Randal Rylan, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light brown in addition to tight pants. His top hat is riddled with cuts and holes. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a forest tribe. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 11 years.

Motivation: To reunite with his absent father; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Job, Family. Occupation: Fisher

Voice: German accent

Attributes [hide]

Randal Rylan, Male Human Monk 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)18 (+4) 12 (+1)13 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Giant, Aquan, Ignan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Roondar Beren, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'5" and is a bit bulky. He is very muscular particularly in the legs. He wears blue trousers with green and pastel striped suspenders. He wears various colorful collared shirts. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Roondar is depressed about a lot of things. He tends to be a nihilist. He has a small toy that he constantly fidgets with.

History: When he was but 3 years old his parents immigrated from the south. His childhood dream was to be a Barber, but he was a colossal failure. He struck the Crown-heir job and began his own company from there.

Motivation: To reunite with his absent father; and sabotage a competitor

Flaws: Addict, Depressed. Bonds: Immigrant, Job, Family. Occupation: Crown-heir

Voice: Italian accent

Attributes [hide]

Roondar Beren, Male Gnome Commoner 3
Small (3'5") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)10 (+0) 13 (+1)9 (-1)
Skills Performance +1, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zepar Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in black turtlenecks beneath a brown coat with white slacks. His brown hair is kept up in a ponytail inside a top hat. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Barkeep in town.

History: He was raised in a forest tribe. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Persistence, Gifted. Bonds: Attractive, Job, Nature. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Zepar Sanity, Male Tiefling Fighter 3
Medium (6'1") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 18 (+4)17 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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