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Advanced [show]


Dariff Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her axe with her veritable burlap sack of a shirt. Her golden hair is lengthy and is close to two feet long. She has a tattooed face.

Personality: Cocky and sure of herself, she believes she is the best Baker born in the past three hundred years. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: When she was but 4 years old her parents immigrated from the east. She was taken as a slave by a traveling circus and forced to perform She has worked as a Baker like her mother before her.

Motivation: To reunite with her absent mother; and doesn't want to be a baker and was forced into it by her family

Flaws: Fearful. Bonds: Job, Immigrant, Slave, Family. Occupation: Baker

Voice: Soft and melodious

Attributes [hide]

Dariff Dankil, Female Dwarf Wizard 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 19 (+4)11 (+0) 13 (+1)13 (+1)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 170 gp.


Social Check DCs


Oriff Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this eastern woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With wild black hair. She is very pretty but has cold, dead eyes.

Personality: She hates drow. She views them as having robbed her home of its proper glory. She is a font of random trivia from the lore and stories she has discovered

History: Oriff hails from a village terrorized by drow. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has passion for adventuring and risk; and to share knowledge with the world

Ideals: Athletic, Logical. Bonds: Adventurer, Attractive, Enemies. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Oriff Steelfist, Female Dwarf Druid 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)13 (+1) 13 (+1)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 30 gp.


Social Check DCs


Sun Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in brown turtlenecks beneath a white coat with violet slacks. His fur is short and white. He is very pretty but has cold, dead eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is lazy and tries to find solutions quickly.

History: Sun was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better village for his children.

Motivation: Find a way to reverse the transformation of his brother; and wants to work out more often

Ideals: Athletic, Disciplined. Flaws: Lazy. Bonds: Attractive, Poor. Occupation: Doctor

Voice: Irish accent

Attributes [hide]

Sun Plume, Male Tabaxi Fighter 1
Medium (6'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)8 (-1) 17 (+3)12 (+1)
Skills Intimidation +3, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp.


Social Check DCs


Kerkad Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man usually wears his green robe and has his greatsword always slung over his shoulder, and a wedding ring on his right hand. His copper crest is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the west. His first spouse was a Bookbinder, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: He desires power and/or immortality; and wishes to resurrect an old love

Flaws: Shy. Bonds: In love, Adventurer, Poor, Family. Occupation: Banker

Voice: Shortens vowels

Attributes [hide]

Kerkad Raghthroknaar, Male Dragonborn Aristocrat 2
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Goblin, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Onyx (70 gp). Jet (60 gp). Onyx (70 gp). 5 Acid flasks.


Social Check DCs


Mary Royston, Female Human [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively, and she perpetually has her dagger ready. She sports brown long hair. Her face is covered beneath a completely black helmet.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the east was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Bonds: Attractive, Immigrant. Occupation: Dilettante

Voice: Irish accent

Attributes [hide]

Mary Royston, Female Human Monk 1
Medium (4'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)15 (+2) 16 (+3)8 (-1)
Skills Arcana +4, Stealth +3
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp.


Social Check DCs

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