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Advanced [show]


Great Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across her face, she wears a faded coat and loose pants complete with small hat. She keeps her black fur in a pixie cut. Her face is scarred and worn.

Personality: She likes to make people angry or surprised. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Great was born in the south. At a young age she loved to build and create. Through the years after Great was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Great's father didn't care for her much, and the feeling was mutual. She used her abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Justice, Persistence. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Great Candle, Female Tabaxi Druid 1
Medium (4'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 sp.


Social Check DCs


Hugolina Deighton, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She sports white long hair. She is baby faced.

Personality: She is irascible and easily irritated. Flattery will make her almost putty in your hands.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Glassblower arts, while her mother instructed her in etiquette, music and courtly manner. Through the years after Hugolina was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Hugolina's father didn't care for her much, and the feeling was mutual. She struck the Glassblower job and began her own company from there.

Motivation: Money/treasure; and to find somewhere to settle down

Flaws: Antagonistic, Selfish, Mundane. Bonds: Rich, Job. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Hugolina Deighton, Female Human Paladin 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 sp. Rose (30 gp).


Social Check DCs


Astar Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. His hair is red and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of western immigrants he idolized his mother. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and find a way to reverse the transformation of his brother

Ideals: Logical, Athletic. Bonds: Attractive, Family, Immigrant, Nature. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Astar Flaw, Male Tiefling Wizard 2
Medium (5'11") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 50 gp.


Social Check DCs


Adran Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, black shirt, and yellow tie. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His violet eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adran grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adran. Being a Bowyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Dwarven compassion; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Depressed, Ugly, Racist. Bonds: Criminal record. Occupation: Bowyer

Voice: Indian accent

Attributes [hide]

Adran Ilphelkiir, Male Elf Ranger 2
Medium (4'9") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)12 (+1) 18 (+4)12 (+1)
Skills Acrobatics +3, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Gnome
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 cp. 1 Tanglefoot bags.


Social Check DCs


Unvera Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She sports tan clothing, slightly heavier than average wear. Her red hair, when down, is lengthy. She has a dull look in her green eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: Her mother raised her in a mountain cabin. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Balancing her hectic life and new Locksmith responsibilities is difficult; and further expansion of business

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Unvera Daergel, Female Gnome Fighter 2
Small (3'1") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)16 (+3) 9 (-1)11 (+0)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Aquan, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 320 gp.


Social Check DCs

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