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NPC Generator

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Advanced [show]


Bimpnottin Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is tall, broad shouldered and powerfully built. Her long brown hair is drawn into a two foot long braid. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She uses divination through singing.

History: Bimpnottin lived on a farm with her mother, near the main road leading to a nearby town. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She's since become an addict/alcoholic.

Motivation: She'd like to take her coworkers down a peg; and her spouse's relatives view her with great suspicion

Ideals: Gifted. Flaws: Addict, Mundane. Bonds: Family, Nature, Job. Occupation: Mercenary

Voice: French accent

Attributes [hide]

Bimpnottin Waggletop, Female Gnome Warlock 1
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)12 (+1) 14 (+2)8 (-1)
Skills Intimidation +1, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Margery Stanton, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a grey armored body suit, with a simple black line shooting up and back down. She has wavy chestnut hair. This hazel eyed easterner is not easily forgotten.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Margery was born with her father's beautiful face. Her parents enrolled her in a Fighter school at a young age so that she could practice her necromantic talents. She has been a successful dealer in antiques buying low and selling high.

Motivation: She's repulsed by the PC.

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Glassblower

Voice: Can't modulate volume

Attributes [hide]

Margery Stanton, Female Human Fighter 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 20 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Griselda Haley, Female Human [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a brown and grey robe with the hood down. Her hair is cut close to her head. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She is fixated on the number 80. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Her mother raised her in a mountain cabin. Her father was a soldier and died while she was still young. Griselda was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Nature, Military. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Griselda Haley, Female Human Adept 1
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 16 (+3)15 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Just what you see.


Social Check DCs


Thoradin Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His skin is fair and his fingers are delicate and long. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thoradin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Nature, Rich, Military. Occupation: Carter

Voice: Russian accent

Attributes [hide]

Thoradin Morigak, Male Dwarf Adept 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 20 (+5)11 (+0) 17 (+3)12 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 350 gp. 3 Antitoxin.


Social Check DCs


Emerald Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is well dressed, constantly wearing a brown suit, white shirt, and blue tie. Her white fur is drawn into a tight pony tail with a dagger scrunchie. Her blue unseeing eyes seem to look past you.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born in the north, but her parents moved at a very young age to the west. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.

Motivation: Marry her sister to traveling adventurers; and an old rival family wants her found

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Family, Immigrant. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Emerald Of Ivory, Female Tabaxi Adept 2
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)16 (+3) 9 (-1)14 (+2)
Skills Persuasion +4, Religion +5
Senses Passive Perception 9
Languages Common, Undercommon, Druidic, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs

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