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Advanced [show]


Traulam Durkin, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her long blonde hair reaches down to her waist. She has several tiny ruby earrings on each ear.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Traulam lived on a farm with her father, near the main road leading to a nearby town. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has since lost track of the people in her past.

Motivation: She is greedy; and regain custody of her son

Ideals: Philantrophist. Flaws: PTSD. Bonds: Rich, Family. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Traulam Durkin, Female Half-Elf Expert 1
Medium (5'0") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)9 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp. A small bag of saffron. (10 gp).


Social Check DCs


Moon On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His gray fur is still thick. His eyes, though not visible through his cowl, are yellow.

Personality: Always inclined to offer people food he seems plenty friendly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: When he was but 7 years old his parents immigrated from the south. He has had some formal poetry training, and achieved minor success. He left for the south, certain he would find work there.

Motivation: Dwarven compassion; and he's repulsed by the pc

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Moon On the Water, Male Tabaxi Sorcerer 2
Medium (5'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 100 gp.


Social Check DCs


Sapply Folkor, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He is fixated on the number 76. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Ugly, Insane, Secretive. Bonds: Poor, Religious. Occupation: Stylist

Voice: Scratchy, weak

Attributes [hide]

Sapply Folkor, Male Gnome Cleric 1
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 160 gp. 1 Backpack.


Social Check DCs


Alexandre Garrick, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy black hair. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Carpenter soon after.

Motivation: Wants to open a new tavern; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Entrepeneur, Philantrophist. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Carpenter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Alexandre Garrick, Male Human Commoner 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)10 (+0) 17 (+3)12 (+1)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 sp.


Social Check DCs


Kildrak Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He wears his hair in dreadlocks. This blue eyed westerner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised by priests from a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Depressed. Bonds: Rich, Religious, Mentor. Occupation: Assassin

Voice: Prounounces S like Z

Attributes [hide]

Kildrak Trueanvil, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 20 (+5)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1000 sp. 1 Masterwork Common Melee.


Social Check DCs

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