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NPC Generator

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Advanced [show]


Amnon Blur, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a top hat to cover his moderate length chestnut hair. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Gifted. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Weaver

Voice: Old thin voice

Attributes [hide]

Amnon Blur, Male Tiefling Commoner 1
Medium (6'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)11 (+0) 17 (+3)18 (+4)
Skills Insight +5, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 50 gp. Amber (40 gp). 1 Masterwork Musical instrument.


Social Check DCs


Theodoric Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears skinny pants and wears a yellow and white robe with the hood down. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is extraordinarily eccentric. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. When Theodoric reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he wants nothing more than to rejoin the army

Flaws: Insane, Selfish. Bonds: Attractive, Adventurer, Military. Occupation: Banker

Voice: Old Prospector

Attributes [hide]

Theodoric Drover, Male Half-Elf Druid 5
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)9 (-1) 16 (+3)11 (+0)
Skills Deception +3, Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 600 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Anthony Gracey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his black hair in a flapper bob. His violet eyes are passionate and lively.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to loving parents in a slum to the east. Cursed with lycanthropy at a very young age, Anthony has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Justice. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Knight

Voice: Soft and melodious

Attributes [hide]

Anthony Gracey, Male Human Warlock 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)18 (+4) 13 (+1)17 (+3)
Skills Animal Handling +3, History +6
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Aquan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14210000000

Possessions: 160 gp. Peridot (80 gp). 1 Silver holy symbol.


Social Check DCs


Emma Upton, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a grey tunic with green highlights, and long blue pants that bunch up around her shoes. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Emma took refuge in the large cave and found the beat up sai and armor she uses now. She's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: To be a Junk Dealer again.

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Job. Occupation: Seamstress

Voice: Forgets to breathe while speaking

Attributes [hide]

Emma Upton, Female Human Adept 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)17 (+3) 14 (+2)14 (+2)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 130 gp. Amethyst (120 gp). 1 Masterwork Common Melee.


Social Check DCs


Ridaro Raethran, Female Elf [Permalink]

Personal [hide]

Description: She wears professional attire. She carries with her a set of warhammers on her belt, each one with a ruby on the hilt. She has moderate length brown hair. Her gray unseeing eyes seem to look past you.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. When she's not drinking or sleeping the drinks off, she's doing painting.

History: She was born blind and as such lacked many opportunities for work. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted, Artistic. Flaws: Disease. Bonds: Attractive. Occupation: Mortician

Voice: Raspy

Attributes [hide]

Ridaro Raethran, Female Elf Bard 3
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)13 (+1) 17 (+3)16 (+3)
Skills Nature +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1300 sp. Golden pearl (120 gp). Tiger eye turquoise (8 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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