Nicor Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He carries with him a set of clubs on his belt, each one with a aquamarine on the hilt. He wears a colorful flower in his chestnut hair. He wears round tiny glasses practically rammed into his face.
Personality: He has a massive crush on the younger sibling of the Herbalist who has hired him part-time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the south his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's in love; and wants his loneliness to end
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Has a crush, Poor. Occupation: Herbalist
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 50 pp.
Xappan Principle, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. His hair is blue, silky, and of moderate length. His eyes are gold.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.
History: He was born in the south, but his parents moved at a very young age to the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Banker job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Attractive, Job. Occupation: Banker
Voice: Low range voice
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 9 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common, Auran, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Maynild Moreno, Female Human [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with top hat. She has a slight overbite and is overall scrawny. Her blonde hair, when down, is lengthy. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Maynild wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a Unemployed, her mother struggled to pay the bills. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Maynild grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Maynild. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture; and seeks redemption
Ideals: Disciplined, Opinionated. Flaws: Addict. Bonds: Poor, Criminal record. Occupation: Mayor
Voice: Russian accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 17 (+3) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant, Ignan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 30 gp.
Mreksh Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He dresses well, wearing black shirts, loose pants, and blazers most of the time. He keeps his scarlet crest in a flapper bob. His eyes are gold.
Personality: He can speak with the recently deceased. He receives visions of the future at random moments
History: The child of a Scribe, who enjoyed hunting, Mreksh was taken on many hunting expeditions. Mreksh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mreksh decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and seeks redemption
Ideals: Gifted. Bonds: Attractive, Nature, Criminal record, Adventurer. Occupation: Marshal
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 100 gp.
Carrie Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many black ritualistic tattoos. He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. His white hair is cut short with large spiked bangs in the front. He has several tiny aquamarine earrings on each ear.
Personality: Aggressive, abrasive, and angry, Carrie embodies much of what other species detest in the Elves. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Servant, but he got bored and became a Bowyer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels that his past leaves him morally obligated to help
Flaws: Antagonistic, Ugly. Bonds: Rich, Criminal record, Job, Slave. Occupation: Bowyer
Voice: Italian accent
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 pp. Malachite (10 gp).
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