Traulam Othronus, Female Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she usually wears her tan robe and has her quarterstaff always slung over her shoulder. Her blonde hair, when down, is lengthy. Her brown eyes dart from person to person.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She works hard and plays hard.
History: Sold as a small child to a slaver, Traulam was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She found a children's book about a Elf Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Flaws: Antagonistic, Hedonist. Bonds: Mentor, Adventurer. Occupation: Mortician
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 8 (-1) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Vezera Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She dresses in green turtlenecks beneath a pastel coat with green slacks. Her green crest is long and unkept. Her eyes are red.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Gifted from a young age, Vezera studied abroad. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miller. She has set out to sabotage the competition.
Motivation: To be a Painter again; and many orcs want her driven away
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Miller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. Large well-done wool tapestry (100 gp).
Kasdeya Liberty, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. Her white hair is still thick. Her eyes, though not visible through her cowl, are silver.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Kasdeya was left her mother's suit of armor and trained in its use and care. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kasdeya fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Opinionated. Flaws: Antagonistic. Bonds: Military. Occupation: Sellsword
Voice: Indian accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1500 sp.
Ronwe Rapture, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears green leather gloves, a green jacket, and tight pants. She wears her purple hair up. She has several tiny sapphire earrings on each ear.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was raised in a white middle class family as the only child. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She now mingles about in high society.
Motivation: She seems to be bored by most things; and she's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic, Mundane. Bonds: Rich, Criminal record. Occupation: Shepherd
Voice: Eastern European accent
Attributes [hide]
Medium (4'10") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Silver comb with moonstones (900 gp).
Gruk Beitz, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He usually wears his black robe and has his greatsword always slung over his shoulder. He has dyed his greying black hair a little too much giving a sharp black color. His green eyes are passionate and lively.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is harsh and unforgiving.
History: Born in the south to a Spy, Gruk learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Spy like his mother before him.
Motivation: Someone believes him a fraud; and revenge
Flaws: Shy, Antagonistic. Bonds: Job, Attractive, Enemies. Occupation: Spy
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
