Menny Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: 3'6" and muscular, this northern woman wears a faded coat and loose pants complete with feathered hat. Her hair is cut close to her head. Her brown unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Menny embodies much of what other species detest in the Gnomes. She is an amazing painter.
History: She was raised in a island tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. After a long history of fighting, Menny and her spouse have recently divorced.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic, Gifted. Flaws: Disease, Antagonistic. Bonds: Nature. Occupation: Banker
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2600 sp. Deep green spinel (150 gp).
Saphara Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears tight fitting clothing which further accentuates her frame. Her red crest is lengthy and is close to two feet long. Her gold eyes dart from person to person to random spaces in the air.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is harsh and unforgiving.
History: Saphara was raised in a hard working conservative environment. A gifted student she started as a Shipwright, but she got bored and became a Mayor. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
Possessions: Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp).
Aramil Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his white robe. He has a slight overbite and is overall scrawny. His silver hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 8 years.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Flaws: Disease. Bonds: Religious, Nature, Job, Criminal record. Occupation: Seamstress
Voice: French accent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 130 pp.
Alston Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses like a well dressed Stableman does. His auburn hair is styled in orderly dreadlocks. He has gleaming, smiling brown eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He was granted arcane powers by his dying brother.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Joker, Logical, Gifted. Bonds: Job, Religious. Occupation: Stableman
Voice: Rolls R's
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Solid gold idol (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Solid gold idol (600 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Târz Royal, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries monstrous two handed axes. His auburn hair is lengthy. He wears crescent spectacles with a black brim.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Marshal mother left him crippled. He has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Entrepeneur, Fighting, Optimist. Flaws: Disease. Bonds: Rich. Occupation: Sellsword
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
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Their contribution stands as a beacon of hope for all adventurers!
